
Assassin's Creed Valhalla: Dawn of Ragnarök
By David Chapman,
Common Sense Media Reviewer
Common Sense Media Reviewers
Odin takes the lead in violent epic mature expansion.
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Assassin's Creed Valhalla: Dawn of Ragnarök
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What’s It About?
ASSASSIN'S CREED VALHALLA: DAWN OF RAGNARÖK is the third major content expansion to Assassin's Creed Valhalla, taking players away from Eivor's main adventures in early England and shifting focus to the realm of Svartalfheim, mythological home to the dwarves. Plagued by disturbing visions of a past life, Eivor enters into a deep sleep, reliving their past as the Allfather, Odin. These visions tell of a quest Odin set upon to rescue his son Baldr from the clutches of his archnemesis Surtr, the fiery leader of the armies of Muspelheim and Jotenheim, and the one predestined to bring about the end of days known as Ragnarök. To save his son, Odin must seek out and defeat Surtr's gathered forces, from his minions of both ice and fire to the offspring that serve as generals to his armies. Though he may be forced to fight alone, Odin will not go into battle without help. By agreeing to unite the various pockets of dwarvish resistance, Odin finds some talented allies. These dwarves gift the Allfather with a powerful artifact, the Hugr-Rip. With this, Odin can steal the powers of his foes and use their own abilities against them. But even with the Hugr-Rip, as well as the slew of new weapons and skills to discover in the vastness of Svartalfheim, will Odin find the strength to defeat Surtr and save his son? And how will these visions of an adventure from a past life serve to aid and shape Eivor's story in their current life?
Is It Any Good?
The third Godfather movie has the iconic line, "Just when I thought I was out, they pull me back in." That's a perfect way to describe the feeling when playing Assassin's Creed Valhalla: Dawn of Ragnarök. After the base game and the two major expansions that came included in the game's Season Pass content, it's natural to assume Ubisoft was moving on to the next chapter of the Assassin's Creed series once the season was over. As Dawn of Ragnarök shows though, there's still more left in Eivor's (and Odin's) story left to tell. But the expansion's focus on Odin's tale and the Norse mythology makes this feel less like an expansion and more like a spin-off. That's not necessarily a bad thing, though. The world of Svartalfheim is huge and lush. It's not quite as diverse a landscape as Ireland in the Wrath of the Druids, but it's still a beautiful and expansive realm. The new powers granted to Odin via the Hugr-Rip make for some interesting twists on the familiar gameplay. Raising the dead to fight for you, freezing foes solid before shattering them into a million pieces, and swooping in as a raven for an airborne assassination never gets old.
Unfortunately, the Hugr-Rip and its abilities are also very specific and exclusive to Odin, so Eivor won't be making use of its nifty tricks. That's not to say the expansion doesn't offer players a reason to return from their Svartalfheim tour. Players can dive in and out of the new adventure at any time, with an optional power boost and loaned equipment to take them up to the required level if they're not already there. Gear, skill points, and new character abilities transfer over to the main game seamlessly. Players can also test their mettle in the new Valkyrie Arena, fighting against swarms of foes and bosses for both the glory of battle and in-game rewards like runes, gear, cosmetics, and more. Players can customize their arena battles by collecting and using Boasts scattered around Svartalfheim. While the Valkyrie Arena doesn't really tie much into the main game, it's a fun way to kill some time, try out some new tactics, and to earn some extra goodies for Eivor/Odin. While Eivor may take a backseat to Odin in Dawn of Ragnarök's story, it still adds a slew of new options and content to the overall Assassin's Creed Valhalla experience.
Talk to Your Kids About ...
Families can talk about mythology and entertainment. What are some of the ways that mythological stories have inspired games, movies, etc.? How can these representations of myths provide a glimpse into past cultures?
How do the optional sliders for violence and nudity in the settings of Assassin's Creed Valhalla help to expand the game's protect younger gamers from more extreme content?
Game Details
- Platforms: Xbox One , Xbox Series X/S , PlayStation 5 , PlayStation 4 , Windows
- Subjects: Social Studies : cultural understanding, history
- Skills: Responsibility & Ethics : embracing differences
- Pricing structure: Paid ($39.99)
- Available online?: Available online
- Publisher: UbiSoft
- Release date: March 10, 2022
- Genre: Action/Adventure
- Topics: Magic and Fantasy , Adventures , History , Monsters, Ghosts, and Vampires
- ESRB rating: M for Blood and Gore, Intense Violence, Partial Nudity, Sexual Themes, Strong Language, Use of Drugs and Alcohol
- Last updated: December 1, 2022
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