Parents' Guide to Asterigos: Curse of the Stars

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Common Sense Media Review

Dwayne Jenkins By Dwayne Jenkins , based on child development research. How do we rate?

age 12+

Action tale offers an engaging but uneven experience.

Parents Need to Know

Why Age 12+?

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Parent and Kid Reviews

What's It About?

In ASTERIGOS: CURSE OF THE STARS, Hilda has been left behind as her father and his men, making up the Northwind Legion, go on a mission to the cursed city of Aphes to find out the cause of the city's many growing issues. When the Northwind Legion fails to return from their journey, Hilda decides to follow in her father's footsteps and goes to Aphes herself. She soon discovers graves belonging to two members of the Legion, quickly understanding that things are more dire than they initially seemed. Forced to contend with ancient beings and malevolent monsters, Hilda comes face to face with Aphes' darkest secrets. With the odds against her, can Hilda find the Northwind Legion before they're lost to history forever?

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say : Not yet rated

Few things are more tragic than a game that's so close to being magnificent and can't quite reach those heights. Asterigos: Curse of the Stars tries its best to be another "Souls-like" game, and in many ways, it's a breath of fresh air from titles attempting a similar formula. For starters, the choice of difficulty is always welcome for action RPGs (role-playing games) where some players won't want a "pure" experience that would rather beat them up instead of letting them make mistakes and learn in the heat of a battle. Asterigos perfectly balances the scales for players who crave an easier or more challenging experience with enemies that constantly keep you on your toes. There's also a surprising amount of depth in the story and characters. Many characters have full, fleshed-out backstories and evolve with the in-game events as situations change. It feels like the surrounding world existed long before Hilda was born and will continue on after she's gone, making every piece of lore you find or character you talk to more of an informal necessity than needless busywork.

Yet, for everything Asterigos does right, there are many small things keeping the game from its full potential. One thing sorely absent is a map or objective markers. In a game with so many nooks, crannies and winding, vast areas, the lack of a sense of direction leads to unnecessary wandering, hoping you'll bump into where the game intends for you to go next. Additionally, while there's a jumping mechanic, it requires two buttons – one of which is also the sprint button. This makes jumping a nightmare, inevitably leading to many silly deaths where you'll fly off a high ledge to your doom by accident. Though fun, there's a certain "floaty" quality to the combat where you or an enemy may not move exactly as intended, leading to a quick death. All in all, Asterigos is a fun, but flawed, challenge for both newcomers and veterans to anyone craving something different within the "Souls-like" action RPG space.

Talk to Your Kids About ...

  • Families can talk about difficulty in games, something Asterigos: Curse of the Stars does well at balancing. Should there be optional difficulty levels in a game that's designed to be difficult, or is the fun of a hard game in trying to meet it at its high standards? When considering what makes a specific game difficult, what would you do to make the experience more manageable? What would you add or subtract?

  • Is there a limit to how far a person can or should go when trying to rescue a loved one? What if saving that person means many people suffer as a result? How many difficult situations can you think of where a character had to choose between saving someone they cared about at the cost of hurting others? What can we learn from fictional characters being put in such compromising positions?

Game Details

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