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A Lot or a Little?
What you will—and won't—find in this game.
Although the premise is wildly outrageous, it still has some core focus on things like fostering relationships, building a community, and surviving/thriving under harsh circumstances while overcoming obstacles.
Positive Role Models
The town relies on the player's hard work to sustain itself. While most farming never required shooing away radioactive moles or such, it's part of the everyday life of a postapocalyptic farmer now. Players not only help to build the community, but they build strong ties with others as friends or relationships.
Ease of Play
There's a lot to keep track of at any given time in Atomicrops' game cycle. Aside from tilling lands and planting/maintaining crops, the game's shooter element means constant running and shooting, all while still trying to harvest crops, collect and plant more seeds, etc. There's also a lot of random things in town to keep track of, such as relationship needs, character requests, and more.
Violence & Scariness
The game features a constant stream of violence, with players fighting for survival against mutated creatures that populate the wastelands and terrorize the player's farm. Defeated enemies generally die in explosions of goo and gore. The game uses a retro, pixelated art style which reduces some of the impact of the violence though.
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Parents Need to Know
Parents need to know that Atomicrops is a sci-fi themed action/simulation game available for download on Windows-based PCs. Players try to manage a small plot of farmland in a post-apocalyptic world, raising radioactive crops while fending off mutated creatures. The game blends arcade style shooting with farming simulation. The game has a retro, pixelated look that helps to counteract the over-the-top violence. When not farming, players work to build and maintain a thriving community of misfits, including forming relationships. Otherwise, there's no inappropriate content in the game.
Is It Any Good?
While some games look for success by sticking with one genre, others like to experiment by mixing from Column A and Column B, hoping the result doesn't blow up in gamers' faces. Atomicrops is one such experiment, blending the life simulation of games like Stardew Valley and Animal Crossing with classic arcade-style shooters. The problem is that the game suffers from a bit of an identity crisis and can't ever quite find its footing. It's a hectic and chaotic mix that's crazy fun at times and mind-numbingly frustrating at others.
Each day starts with players trying to build some momentum by starting a few crops growing on their land. But they're under a near constant attack from random enemies. This means you've already got to split your time by frantically shooting armed rabbits and slimy slugs while still planting, watering, and harvesting your crops. There's a substantial sized area to explore, but often not much incentive to do so. After all, if you stray too far from your crops, an entire cycle can be wasted. Building anything substantial is an excruciating grind. If this was a standard slice of life sort of game, this sort of slow burn would be expected. But the run-and-gun side of the Atomicrops' mentality makes waiting around for progress while dodging a screenful of bullets feel like an eternity. And once you finally make your way back to town, sell your harvest, and collect your rewards, there's just not much to do except head back out and do it all over again. If challenge that constantly keeps you on your toes is appealing, this could be the game for you, but otherwise, you may want to look for a different crop of gaming fun.
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