A lot or a little?
The parents' guide to what's in this game.
What parents need to know
Parents need to know that Attack of the Movies 3-D is a shooting gallery-type game in which the main goal is to blast as many targets as possible. While none of the targets are human, some of the enemies are living beings (sharks, giant bugs, etc.) and they may ooze a non-red blood-like fluid when shot. And although the overall look of the game is not realistic, the gunfire sounds and explosions are. The Wii version is compatible with the Wii Zapper, which gives the feel of holding a real gun and pointing at the screen to shoot things. The game can be played in 3-D (if players don the included glasses), so the coming-at-you visuals that are meant to be more exciting, may also be more frightening to younger kids.
- Parents say
- Kids say
What's it about?
ATTACK OF THE MOVIES 3-D places players into six different sci-fi/horror movie settings -- a spaceship battle, giant insect invasion, haunted house, undersea adventure, Indiana Jones-ish temple exploration, and robot attack. Each \"movie\" plays like a shooting gallery; movement through the scene is automatic (like you're on a ride following a track at an amusement park), and you must shoot relentlessly at enemies that pop up or dive toward you. Up to four people can play simultaneously (four pairs of 3-D glasses are included). Each scene can be played in either 2-D or 3-D.
Is it any good?
Attack of the Movies 3-D works really well as a fun shooting gallery game that doesn't rely on gore (a la House of the Dead). And the more people that play at once, the more fun the game is. The timing of the pop-up enemies is well set for making players jump in surprise, and there's plenty of stuff flying at the screen to optimize the 3-D effects. The only problem with the 3-D is that it requires the use of old-school red-and-blue lensed glasses, which means you won't see all the very beautiful, vivid colors of the graphics. You might want to play in 2-D just to get a better look at the environments. Also, with six scenes that are each in the five to ten minute range, the game feels way too short. Extra life can be squeezed out of the game through multiplayer contests, but solo players will likely tire of those same six scenarios pretty quickly.
Talk to your kids about ...
There are no humans to shoot in the game; does that make the violence more palatable? Is green or blue blood less disturbing than red blood?
Families can also discuss the 3-D effects in the game. Do they make playing more exciting? Or are they distracting? Would you rather play in 2-D or 3-D?
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