Audiosurf

Common Sense Media says

Trippy arcade game uses player's own music collection.

Age(i)

2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17

Quality(i)

 

Learning(i)

What parents need to know

Positive messages

Helps kids enjoy and appreciate music by letting them interact in fun and trippy ways with their playlists.

Positive role models

There are no characters, story, or dialogue.

Ease of play

Controls are simple and intuitive, and kids can select different difficulty levels and play styles.

Violence

Players can zap bricks to make them disappear.

Sex

There are no language filters on song titles and message board posts, so kids may see sexual references including dick, c--t, ass, and so on. Kids will hear sexually explicit language if it's present in the vocals of the songs they download and play.

Language

There are no language filters on song titles and message board posts, so kids may see vulgar language including bitch, ass, hell, s--t, and so on. Kids will hear vulgar language if it's present in the vocals of the songs they download and play.

Consumerism
Not applicable
Drinking, drugs, & smoking

There are no language filters on song titles and message board posts, so kids may see references to cigarettes, booze, beer, and so on. Kids will hear references to drugs, drinking, or smoking if they're present in the vocals of the songs they download and play.

Privacy & safety

Some privacy concerns. To participate in (optional) ranked online leaderboards players must create an Audiosurf account with username, profile picture, and location (U.S. state, or country if outside the U.S.). Players can leave messages to each other on public boards for each song.

Parents Need to Know

Parents need to know that Audiosurf is a unique rhythm action arcade game that uses players' own music playlists to create the levels. The game itself contains no objectionable content, but community chat boards -- including the songs shared on them -- are unfiltered and may contain vulgar language. Players are also free to use any music they choose in the game. The game comes with a warning that its graphics may cause photosensitive seizures.In

What kids can learn

Subjects

Arts

  • rhythm

Skills

Thinking & Reasoning

  • strategy

Creativity

  • imagination
  • innovation

Collaboration

  • meeting challenges together

Tech Skills

  • using and applying technology

Engagement, Approach, Support

Engagement

Audiosurf's core gameplay is fairly simple and repetitive, but players can enjoy an infinite number of unique levels limited only by the size of their music playlist.

Learning Approach

Kids have a great deal of control over their experience, since levels are constructed based on the songs they choose. These tailored levels allow kids to travel through a song and view its structure, but only abstractly.

Support

There's a starting tutorial. Unlike some other rhythm games, kids can't slow down or isolate certain passages to practice them. The online fan community isn't moderated, so expect strong language and unfiltered content.

What kids can learn

Subjects

Arts

  • rhythm

Skills

Thinking & Reasoning

  • strategy

Creativity

  • imagination
  • innovation

Collaboration

  • meeting challenges together

Tech Skills

  • using and applying technology

Kids can learn about rhythm as they see the beats to each song mapped out as tiles on a winding road. They will observe how a song's intensity, speed, and other characteristics can be interpreted visually. Audiosurf lets players experiment with various strategies to earn a high score.

This Learning Rating review was written by Erin Bell

Parents say

Kids say

What's it about?

AUDIOSURF levels are constructed brand new for the player, using music imported from the player's computer. Players control a ship along a multi-lane track, populated with colored tiles representing beats of music. The goal is to move the ship right or left collecting strings of like-colored tiles while avoiding the gray ones. The experience changes to reflect the style, tempo, and intensity of music playing in the background: during slower moments, the track flattens out. During faster passages, the track slopes downwards and becomes bumpier, gameplay speeds up, and more tiles appear.

Is it any good?

QUALITY
 

Audiosurf gives players a new way to experience, rather than passively listen to, their music collection by turning tracks into twisting and turning game levels with trippy, colorful graphics tuned to the unique features of the song. The number of potential levels is endless, and with 14 characters to choose from -- each with their own attributes -- players can experiment with different strategies to chase the high score. Audiosurf won't appeal to everyone, but audiophiles with quick reflexes and a competitive streak won't be able to get enough.

Families can talk about...

  • Families can discuss how different music genres (e.g. rock, jazz, orchestral) are interpreted by the game. What kind of music games do you like best.

  • Compare the experience of playing different levels and try to identify what it is about the songs that produced those differences.

  • Visually interpret a song by creating an abstract picture or painting about it.

Game details

Platforms:Windows
Price:$9.99
Pricing structure:Paid
Available online?Not available online
Developer:Dylan Fitterer
Release date:February 15, 2008
Genre:Music and Dance
Topics:Music and sing-along

This review of Audiosurf was written by

Common Sense Media's unbiased ratings are conducted by expert reviewers and aren't influenced by the product's creators or by any of our funders, affiliates, or partners.

About our rating system

  • ON: Content is age-appropriate for kids this age.
  • PAUSE: Know your child; some content may not be right for some kids.
  • OFF: Not age-appropriate for kids this age.
  • NOT FOR KIDS: Not appropriate for kids of any age.

Find out more

Quality

Our star rating assesses the media's overall quality.

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Learning ratings

  • Best: Really engaging; great learning approach.
  • Very Good: Engaging; good learning approach.
  • Good: Pretty engaging; good learning approach.
  • Fair: Somewhat engaging; OK learning approach.
  • Not for Learning: Not recommended for learning.
  • Not for Kids: Not age-appropriate for kids; not recommended for learning.

Find out more

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What parents and kids say

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Teen, 17 years old Written byray_scanten82 November 30, 2013
AGE
3
QUALITY
 

Bangarang!!! booom-wub-wub-wub-alright, dawb-wub-wub-bangarang-bwub!

I saw this game in Skrillex's "Bangarang" album's music videos. And it is very good for all the kids - I wonder if they have all the MP3's on the PC. It's very important in the rhythm sense development, just like Band/Guitar Hero.
What other families should know
Great messages
Adult Written byDataStream June 30, 2015
AGE
9
QUALITY
 

Can Be Both Tough and Relaxing

My Steam library many not have many hours listed for this game, but the hours I have spent playing were highly enjoyable. You can relax with the three Mono modes or try something more challenging with the others... though personally I just stick with the Mono modes as the others can get difficult with the music as a distraction... which, to me, kind of misses the point of a game like this.
What other families should know
Easy to play/use

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