Parents' Guide to Baldur's Gate: Dark Alliance II

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Common Sense Media Review

Dwayne Jenkins By Dwayne Jenkins , based on child development research. How do we rate?

age 13+

Older "remaster" fails to keep up with modern standards.

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What's It About?

In BALDUR'S GATE: DARK ALLIANCE II, an evil vampire, Mordoc SeLanmere, has captured the heroes of the last game, Baldur's Gate: Dark Alliance, after they jumped through a mysterious portal. Now, on the outskirts of Baldur's Gate, five strangers – Dorn, Vhaidra, Ysuran, Borador, and Allessia, all with their own hidden motives – learn of the newly formed Red Fang Marauders, a goblin army who preys on unsuspecting travelers. After digging further into this new threat, the group discovers mysterious murders and kidnappings, then end up coming face to face with horrifying ghouls created from the scientific studies of a deranged alchemist. The mysteries deepen, and our heroes discover that there are many more foul schemes at play, all somehow connected to Mordoc. Will our noble adventurers defeat Mordoc and his minions, or will Baldur's Gate be devoured by the forces of evil?

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say : Not yet rated

Not all older games are quite fit to be brought to modern audiences. Baldur's Gate: Dark Alliance II is an action RPG (role-playing game) from a time where it was already doing the bare minimum compared to other RPGs of the early 2000s. Now -- as a remastered title in an era where not only have RPGs exceeded well past the standards of its time, but remastered games, in general, have been given more care and detail – Baldur's Gate: DAII stands out as an especially notable example of how not to remaster a game. The game's graphics are incredibly underwhelming, and many spoken lines of dialogue have static behind them that makes it hard to hear what certain characters are saying. The many skills and spells players can learn are also unsatisfying to use since combat devolves into mashing one button in front of an enemy until either you or they die. There's no quicksave option and very few checkpoints, so if players aren't constantly saving their game at designated save points, they may find themselves making up over an hour of gameplay due to a random, unforeseen death that may have been entirely out of their control.

But the game's biggest crime is the fact that it's so boring. Very few RPGs manage to be as lifeless in terms of characters, quest lines, and general setting as Dark Alliance II somehow manages to be. The villains are generic, the heroes are largely interchangeable (and forgettable), and the dungeons go on an hour or two longer than they should, barely advancing the story without rewarding you with cool loot or satisfying conclusions to large sections of the game. It's difficult to see why this particular game was ever given the remaster treatment in the first place, with many other worthwhile, older titles being pushed to the wayside. Dark Alliance 2 might appeal to a very select few who have a certain amount of love and nostalgia for this game, but it's hard to play this game for over an hour without wishing you were playing something else.

Talk to Your Kids About ...

  • Families can talk about violence in video games. Is the impact of the violence affected by the circumstances of the story? Is there ever a justification for violence? When faced with great, unyielding evils, what other options can be utilized to possibly prevent a violent confrontation? Can you think of some moments in human history that ended in violence that perhaps could've been avoided if certain people made different decisions?

  • What makes an older game worthy of being touched up or redone for modern audiences? Where's the line between "fun trip down memory lane" and "dated experience that should've stayed in the past?"

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