Parents' Guide to

Batman: Arkham Knight

By David Chapman, Common Sense Media Reviewer

age 16+

Be the Caped Crusader in this epic end to the Arkham story.

Batman: Arkham Knight Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

Community Reviews

age 13+

Based on 25 parent reviews

age 12+

Cmon, it’s not that bad

Don’t let the 18 rating put you off, it’s a load of rubbish and you know it. Each of the previous rocksteady Arkham games have their one violent scene and the rest is relatively PG-13. Well this game doesn’t have its one violent scene. I was reluctant to let my 12 year old play it as I was indeed put off by the 18 rating, but I played it and it was fine. It deals with more adult themes than the past games, like suicide, torture and it even focuses on mental health more than the others. It does seem intended for a more mature audience, but that doesn’t make it less child friendly if you know what I mean. It’s y far the worst game in the Arkham series with the boring, repetitive batmobile fights, but it’s still good. Get it and enjoy it.

This title has:

Great messages
1 person found this helpful.
age 10+

Batman Arkham Knight for ages 10+

To be honest, I have no idea why the ESRB gave this game a 17+ rating. It teaches kids teamwork and problem solving throughout the story mode. there is barely ANY blood or inappropriate content. Even common sense took there "Expert Review" too far up. Anyways, I think any 10 year old can handle this game.

This title has:

Great messages
Great role models
1 person found this helpful.

Is It Any Good?

Our review:
Parents say (25):
Kids say (129):

For fans of any or all the previous Arkham games, or any Batman fan for that matter, this chapter represents the pinnacle of the franchise. Batman: Arkham Knight is the first Batman game to carry a Mature rating from the ESRB, so younger sidekicks might want to be left in the Batcave this time around. The game is bigger, deeper, grittier, more detailed, and, on the whole, more engaging than any of the previous entries. Plus, the addition of the Batmobile to the game fulfills many fans' biggest wishes.

If there's one main criticism to be levied against Arkham Knight, it would be that the game is almost too big. With the new abilities and moves added to the combat system, as well as the extra layer of controls dedicated to driving and using the Batmobile, the controls aren't quite as instinctual. There's a steeper learning curve this time around, and until you get the hang of it, things simply don't feel as smooth as prior entries in the series. On the upside, once you get past that learning curve and start to really enjoy everything Arkham Knight has to offer, you're left with one simple thought: "I AM Batman!"

Game Details

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