Battle Chasers: Nightwar

Game review by
David Chapman, Common Sense Media
Battle Chasers: Nightwar Game Poster Image
Classic but repetitive RPG with comic book flair.

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Strong themes of friendship, teamwork, standard "good vs. evil" themes, with heroes coming together to fight back against darkness, defend those in need of help.

Positive Role Models & Representations

Though not related by blood, characters come together, become a family, look out for each other's safety, well-being. Each has their own moral code, with a sense of honor, duty, loyalty. Even Monika, whose rogue-like nature causes her to see things in shades of gray, still comes through when chips are down.

Ease of Play

Requires a substantial bit of reading, menu navigation, as well as inventory and character management. Main turn-based combat is relatively simple, though, with players simply choosing an action and a target.


Players use fantasy weapons, magic spells to fight against a variety of strange monsters, human enemies. Most fight animations simply show flashy effects, though occasional moments of blood splashes.


Red Monika is an intentionally sexualized character, fighting in a revealing outfit, occasionally making sly remarks.


Some light profanity, such as "damn," "ass."


Based on and continues from Battle Chasers comic series, which ran for nine issues back in 2001.

Drinking, Drugs & Smoking

Multiple references to alcohol in game, including usable wine, ale, other beer.

What parents need to know

Parents need to know that Battle Chasers: Nightwar is a fantasy role-playing game (RPG) for PlayStation 4, Xbox One, Nintendo Switch, PC, and Mac. It's based on and continues the story of the Battle Chasers comic book series, and features strong themes of friendship and family. Violence is a regular occurrence in the game, with characters using a variety of weapons and skills to fend off strange creatures and human enemies. Despite this, there's not much in the way of blood or gore, outside of a couple of cut-scenes. The game does have some minor profanity in its dialogue, and there's some minor sexualization of one of the main characters. There are also references to alcohol and drinking.

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What's it about?

BATTLE CHASERS: NIGHTWAR is a classic role-playing game set within the world of the popular Battle Chasers comic book. This is a world of fantasy, where magic and machines merge, where warriors and mages fight back against warlocks and werewolves. It's the story of a world in need of heroes and the unlikely band of characters who rise to the challenge. While on a mission to learn more about Mana, the fuel that makes the world's magic work, a motley crew ends up being attacked and left shipwrecked on the mysterious Crescent Isle, a place where vast reserves of Mana were once rumored to exist. Now it's up to the Battle Chasers to discover what secrets the island still holds, uncover the truth behind the Mana's power, and maybe save their world in the process.

Is it any good?

When a game is based on an existing property, it can feel like someone crammed a square peg into a round hole -- but sometimes, it can feel like a natural extension of everything that came before. In the case of Battle Chasers: Nightwar, the game doesn't just feel like an extension of the comic; it feels like what the story was always meant to be. The story is surprisingly involved, with some player choices having at least a noticeable impact on the direction of certain events. While it doesn't change how the overall plot unfolds, it still adds that personal touch to make players feel like they're responsible for more than just pushing buttons.

Battle Chasers: Nightwar has been built on the foundation of classic role-playing games (RPGs) of the past. The turn-based combat, map navigation, character management, and so on would be right at home with old-school RPGs, though with an obvious upgrade to the presentation. Unfortunately, this nostalgic experience is also the game's biggest weakness. The game gets repetitive fairly quickly, particularly in combat. Before long, you're just going through the motions, hacking and slashing on autopilot. Since there are no random encounters in the game, in order to level up, you've got to grind the dungeons you've already beaten on higher difficulties in order to build up your party's experience points and equipment. It's still a lot of fun, but you'll likely be playing in smaller doses to keep it from getting stale.

Talk to your kids about ...

  • Families can talk about interactive storytelling. What are some of the methods that video games can use to tell a story that traditional print media can't? How does interactivity help to expand on existing stories and make for a more personal experience?

  • Talk about loyalty and friendship. What are some good ways to develop strong bonds of friendship and how can those friendships benefit positive growth for the individuals involved?

Game details

Our editors recommend

For kids who love fantasy

Themes & Topics

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