Black Book
By Angelica Guarino,
Common Sense Media Reviewer
Common Sense Media Reviewers
Deck-building adventure celebrates Slavic folklore.
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What’s It About?
When a young man commits suicide, his betrothed bride swears to use the magical BLACK BOOK in order to save his soul. So, with the help of her adoptive grandfather, aptly named Old Egor, Vasilisa becomes a witch in order to harness the book's power. To do this, she must fight powerful demons which correspond to unlocking seven seals on the book's cover. The catch is that in her culture, being a witch (or "koldun," as the game often refers to Vasilisa using this traditional term) is a tough job, meaning that Vasilisa won't be able to simply focus on her original goal. A key responsibility that comes along with being a "knower," (which is another traditional Slavic term used for sorcerers) is maintaining "chorts," or familiar-like demons who must cause some form of mischief, which Vasilisa can assign daily. If the chorts don't have a job, they will use their evil energy on the koldun who should be managing them, chipping away at their health bar. The second key responsibility Vasilisa now has is doing favors for villagers who do not have the power to manage the demons who trouble their lives. Each favor leads Vasilisa into a chapter-like storyline, eventually allowing her to become strong enough to fight the next demon controlling one of the Black Book's seals. Though Black Book contains strategic card battles, a great deal of the player's focus is actually on reading collected encyclopedia entries and short fables in order to make culturally-informed dialogue choices, which are rewarded by a point system allowing Vasilisa to upgrade her combat skills. Though Black Book is overall a dark title with a bleak tone, there's joy to be found for players interested in learning about mythology and history.
Is It Any Good?
This title doesn't try to be a history lesson, but it does a fantastic job of blending classic deck-building strategy mechanics into a fictional, but overall historically accurate world. It's easy to forget that so many of our present-day stories are pulled from the same traditional roots, and Black Book is a much-needed reminder of where these beloved stories of magic and fantasy come from. This comes to life in-game in small ways, such as the frequent use of traditional Russian words used in conjunction with English dialogue throughout the story. If a player forgets the meaning of the word, they can easily scroll over it to get a definition, no matter how many times it's already shown up. This subtly encourages players to actually remember these words, which many may never pursue learning on their own. Elements like this seamlessly integrate this careful research into a very entertaining story.
Another unique element is the collection of encyclopedia entries and Bailichkas, which are short fables that Vasilisa encounters throughout the story. Vasilisa needs to use the information learned from these pieces of information to directly make choices about what to say in-game. There are clear "right" and "wrong" answers, and the challenge is to apply the information in the book to what's being asked of Vasilisa during in-game events. While the need to attentively read through the encyclopedia isn't burdensome, it's tough to resist the urge to Google unfamiliar terms instead of searching for them in the book. While this isn't a flaw in the gameplay, but simply a preference in play style, it's worth mentioning that players who may lean towards only the deck-building strategy may get the feeling they're spending too much time in the library. Nevertheless, Black Book is rather ambitious for committing to include so much history in the first place, and it would be difficult to argue against its success as one of the most immersive deck-building games ever.
Talk to Your Kids About ...
Families can talk about morality. In Black Boo, players are rewarded equally, though on two different point systems, for actions considered "good" and actions considered "bad," even though there are no other tangible effects of these "sins" or good deeds in-game, so how is this different from real life? Can you think about a time you experienced a good or bad consequence as a result of something you did?
In Black Book, mythology and religion shape the entire world around Vasilisa and Old Egor, but what are some other examples of cultures throughout history that have been highly influenced by mythology and religion? How can we compare and contrast cultures that are shaped by the same influences?
Game Details
- Platforms: Mac , Nintendo Switch , PlayStation 4 , Windows , Xbox One
- Pricing structure: Paid
- Available online?: Available online
- Publisher: Hypetrain Digital
- Release date: August 10, 2021
- Genre: Strategy
- Topics: Magic and Fantasy , Adventures , History
- ESRB rating: E10+ for Fantasy Violence, Mild Blood
- Last updated: August 22, 2021
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