A Lot or a Little?
What you will—and won't—find in this game.
The idea behind Book of Demons is the standard good vs. evil plot where players try to save the world from an archdemon.
Positive Role Models
Everyone relies on the player's character to save the world, so the game carries a sense of hope through your conversations with other people.
Ease of Play
With three difficulty levels, including rogue-like (the hardest), and levels that get progressively harder as you go deeper in the dungeons, gameplay can be challenging, but the controls and user interface are simple to use.
Violence & Scariness
When killed, monsters simply fall to the ground and disappear. No blood or gore's shown.
Did you know you can flag iffy content? Adjust limits for Violence & Scariness in your kid's entertainment guide.Get started
The language is mild and the word "hell" is used to describe a place, not as an expletive.
Did you know you can flag iffy content? Adjust limits for Language in your kid's entertainment guide.Get started
Parents Need to Know
Parents need to know that Book of Demons is a downloadable dungeon crawling adventure for Windows PCs. The action is a point-and-click driven game where players take on the role of a hero trying to save the world by fighting demons and varying levels of hell. Combat's a key element of the gameplay as you use skills that you gain from picking up cards to defeat monsters. But while you're clicking on enemies to "attack them," no blood or gore's shown, and neither are attacks. When enemies are killed, they fade into the ground. Otherwise, there's no inappropriate content in the game.
Is It Any Good?
New features, added to old-school adventure gaming, creates a fresh and entertaining experience. Book of Demons borrows gameplay mechanics from the original Diablo, even down to the pools that regenerate health, but tosses in deck building with cards that add to skill sets. There's one playable character to start (the warrior), but the mage and rogue are unlocked once you reach level 5. The Flexiscope is also a unique,wonderful element, which allows players to customize their game experience, setting game time lengths to maximize sessions, with each time period attached to what can be earned hacking and slashing through the dungeon. For example, a small experience is eight minutes, and provides some rewards, 3% of the experience needed to level up the character and some gold. Increase the game time and the rewards go up as well.
The visuals are excellent. Book of Demons uses a two-dimensional paper pop-up art style in the city, which creates a bit of eye candy. Violence may be a key component, but the game doesn't dwell on bloodshed or bodies laying about, because monsters crumble and then disappear when killed. Perhaps where the game falters a bit is that players are kept to one path and aren't allowed to roam freely around the level maps. And while the game play is randomly generated, this is a game that relies on the wash, rinse, repeat format with little variety in the core elements. There are different kinds of levels, but the goal's always the same -- get from one end to the other and kill anything that comes at you. Book of Demons is certainly pleasing, and the throwback gameplay is welcomed. With the range of difficulty levels, the use of cards to built a character's skill sets, and the charming visual elements, this should serve as a nice intro to the dungeon crawling genre or provide a retro challenge to those hunting for a very good hack 'n slash adventure.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.