Parents' Guide to Boyfriend Dungeon

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Common Sense Media Review

Chad Sapieha By Chad Sapieha , based on child development research. How do we rate?

age 15+

Dungeon romance game lets players date swords.

Parents Need to Know

Why Age 15+?

Any Positive Content?

Parent and Kid Reviews

What's It About?

BOYFRIEND DUNGEON is a curious mix of two seemingly disparate genres: dungeon crawling RPG (role-playing game) and dating sim. After moving to a new town to hang out with a cousin for the summer, the player's fully customizable avatar immediately sets about dating a series of odd people who have the ability to transform themselves into swords and daggers -- which comes in handy, since you'll need to wield them in combat to fight fantastical monsters at the local mall and nightclub. As you fight with them, you'll grow closer and your relationships will develop, unlocking weapon-specific abilities. It's designed as a loop -- level up your avatar and relationships so you have the power to dive deeper into the game's randomly generated dungeon levels, and dive deeper into the dungeons to find stuff that you can use to further your relationships, such as crafting supplies you can use to make presents for your beaus. It all progresses at a pretty rapid pace, with romances feeling very whirlwind and dungeon levels zooming by in the blink of an eye, but the ability to replay the game to reach different conclusions with each romance adds a bit of playtime.

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say : Not yet rated

Despite a valiant attempt to combine genres, this one feels better suited for fans of dating sims than dungeon crawlers. Boyfriend Dungeon's combat is merely serviceable, lacking much in the way of creativity or variation beyond the fact that weapons are also dates. While each of the game's nine weapons has its own speed, range, and flare, combat basically comes down to mashing the light and heavy attack buttons and then occasionally dodge-rolling when things get too hairy. Dungeon levels are blissfully short and combat is pretty straightforward, but that doesn't stop the hacking and slashing from feeling pretty same-y. After an hour or so, battles become less about the thrill of the fight and more about whatever rewards you may reap, such as experience, item recipes, and crafting supplies.

Combat is, of course, also a way to level up relationships with the people-weapons you're dating. That said, it's generally more fun to grow these romances the old fashioned way, by going on dates with the weapons in their human form. You'll get to know them and they'll get to know you based on the choices you make in dialogue, and there are some compelling and potentially conversation-starting metaphors made along the way, such as the difference between being a weapon or being a wielder of a weapon. The progressive themes regarding gender, sexuality, and consent, and the game's focus on cultivating relationships rather than simply donning sexy clothes and hooking up help elevate the dating simulation part of the experience above what we tend to see in most such games, though there's a bit of a disconnect in that your dates don't seem to mind you seeing as many other romantic interests as you like. Boyfriend Dungeon may not completely deliver on the second half of its name, but the romance is fun, creative, and doesn't venture into anything explicit.

Talk to Your Kids About ...

  • Families can talk about screen time. Boyfriend Dungeon is pretty short, though you can replay it to see how things might have turned out on some dates had you made different decisions, but is replayability important to you when deciding whether to spend money on a game?

  • What other games have you played that offer players the choice to wear clothing -- such as a turban or hijab -- appropriate to various cultures?

Game Details

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