Bravely Default II

Game review by
Chad Sapieha, Common Sense Media
Bravely Default II Game Poster Image
Tale with mild fantasy violence also has positive messages.

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Kids say

age 12+
Based on 1 review

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The parents' guide to what's in this game.

Positive Messages

Primary themes include friendship and responsibility. Additional messages emerge from subplots that touch on variety of topics such as capacity for kindness and cruelty that lies within everyone, noble ends not justifying brutal means, persecution and intolerance based on appearance, and class inequality.

Positive Role Models & Representations

Protagonists -- two women, two men -- are good people who help not only their friends, but also countless strangers they meet who require assistance, often resolving situations without engaging in fighting. They do battle and seem to enjoy it, but only with intent to save the world from calamities caused by evildoers.

Ease of Play

Several difficulty levels allow players to customize the degree of challenge. Tutorials and tips provide plenty of guidance, but players new to the series will face a bit of a learning curve as they figure out the game's battle and job systems and try to find their way around maze-like dungeons without the aid of a map. 


Cartoonish characters take turns attacking monsters and human enemies using a variety of melee weapons, bows and arrows, magic. Flashes of light often accompany strikes, and enemies disappear once defeated. A noninteractive scene shows a pile of dead bodies in a red haze, and parents talk about blood and the murder of their child.


Some outfits worn by female characters are mildly revealing, showing deep cleavage.


The word "damn" appears once in text dialogue.


This is a sequel to 2014's Bravely Default.

Drinking, Drugs & Smoking

One main character's most notable trait is that he likes to drink alcohol and often wants to celebrate by getting drinks. The characters talk about this, and at one point it's lightly implied that he may be an alcoholic.

What parents need to know

Parents need to know that Bravely Default II is a Japanese role-playing game for the Nintendo Switch. This is a sequel to 2014's Bravely Default on the Nintendo 3DS. A party of four heroes roams around a fantasy world attempting to thwart a group of evildoers who have stolen several magic crystals and have used them to cause various disasters. As the quartet journeys, they frequently run into monsters (and occasionally people) intent on doing them harm, which initiates battles in which the heroes and their enemies take turns attacking each other, healing, and casting various spells. Characters swing swords and shoot bows, causing flashes of light and fire, but no blood or gore. Enemies fall to the ground and disappear once defeated. At one point, the group runs across a pile of dead bodies with a red aura around them, and they also talk at length about the murder of a child and how one villain is using blood to create red paint for his art. The protagonists are clearly kind and loyal people who want to support each other, save the world, and assist anyone in need of help -- often without resorting to combat. Some people they aid end up imparting worthwhile lessons about a range of topics, including equality, jealousy, persecution, and seeing the good even in those who do bad. Parents should also be aware that one of the heroes is a borderline alcoholic who talks a lot about getting drinks to celebrate.

User Reviews

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Kid, 12 years old March 2, 2021


This is one of the best games ever but it is REALLY VIOLENCE.

What's it about?

BRAVELY DEFAULT II puts players in control of a quartet of heroes who come together to help one of them -- Gloria, a princess of a fallen kingdom -- collect a group of magic crystals with the power to cause catastrophe in the wrong hands. As they journey, they see firsthand how the crystals are being used to bring mayhem to once stable lands, including floods in a desert and a town overgrown with a tangle of enormous tree limbs. Their adventuring puts them in the way of a variety of hostile fantasy monsters, resulting in turn-based combat encounters. Players choose actions for each hero when their turn comes, assigning them to attack, heal, or use magic and items. As in the original Bravely Default for Nintendo 3DS, players have the option of "borrowing" future turns, allowing each hero to act up to four times in one go, with various risks and rewards, or to store actions for future use and spend the current turn defending. Each character has a pair of player-assigned jobs -- ranger, white mage, thief, etc. -- that slowly level up and unlock special powers that can be useful against specific types of enemies. More jobs and abilities come available as the game progresses, as do new side quests in kingdoms and towns that players have already visited, providing reason to return to areas players have already explored and extend the game while gradually increasing the party's strength.

Is it any good?

This very traditional feeling Japanese role-playing game (JRPG) tries hard to address many of the trickiest and most pervasive problems of the genre while weirdly ignoring others. Bravely Default II tells a fairly simple good-versus-evil story set in a conventional fantasy world with turn-based battles. The heroes are charismatic and memorable, and the non-player characters they meet and attempt to assist suffer problems worth fixing -- such as a lonely girl who still feels beholden to an emotionally abusive man who helped her when she was down. Players are bound to care about the game's various personalities and will likely feel invested in their stories, even if it all feels a bit familiar. New and returning fans who enjoy strategic turn-based combat will find plenty to like about the battle system as they tinker with borrowing future turns, trying to match up character jobs with the types of enemies they're encountering in each dungeon, and choosing passive abilities that fit well with their play style. It's a sophisticated and well-balanced system that rewards careful analysis, experimentation, and measured risk.

The developers have done a fine job of providing ways players can tweak the game to overcome many of the complaints frequently leveled at JRPGs. Battles taking too long? Just crank up combat speed. Tired of mashing the attack command? Just press Y to order your hero to repeat their last actions. Bored with surfing menus to use items and magic to heal everyone after each battle? Just tap X to revive, heal, and cure the entire party in the most efficient means available. At the same time, though, there are moments of frustration that could have been easily solved. The labyrinthine dungeons, for example, have no maps, needlessly forcing players to try to memorize mazes as they deal with branching paths and dead ends. And while scores of side quests exist to try to give purpose to the inevitable level grinding required to grow your heroes' strength and abilities, many boil down to simply revisiting explored locations to find something or battle a specific type of enemy. Bravely Default II is a fun and polished traditional role-playing game that works to gently nudge the genre into the present, but there's still room for growth.

Talk to your kids about ...

  • Families can talk about substance abuse. One of the characters in Bravely Default II isn't shy about showing his love of alcohol. Do you think the other heroes react appropriately to his interest in drinking? 

  • When was the last time you volunteered to help someone you saw in need of assistance? What made you decide to offer aid? How did it make you feel?

Game details

Our editors recommend

For kids who love fantasy

Themes & Topics

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