While this arcade-like military shooter is immersive, the repetitive gameplay and poor production values ruin the overall action experience. Bravo Team isn't very good, for a few reasons: First of all, the storyline, dialogue, and voice acting is just horrible, and you'll notice this immediately. If virtual reality is supposed to immerse you into the action even more than seeing the game on a TV or PC screen, all suspension of disbelief is shattered because of the silly narrative that kicks things off.
When it comes to the gameplay, which has some memorable moments, it's overall very repetitive. Most of your time will be spent hiding behind cover, popping up to line up your shot and pulling the trigger, and deciding when to move forward, reload, or duck for cover. But don't expect to move wherever you like, because your cover points are preset by the game's "on rails" limitations. Then, when it's time to run forward to a new position, the camera angle shifts from first-person to third-person view, breaking the immersion (again). Also, for most of the game, you have only two guns, but you acquire two others near the end of the game. Why not introduce them sooner? Why not add other weapons, too, like grenades or time bombs? Visually, the game isn't too impressive, with repetitive environments (in color and design), and soldiers that tend to look the same, too. An orchestral score tries to add to that action movie vibe the developers were going for, but it doesn't do much to move the needle. On top of it all, the game is relatively short (at about 3 to 4 hours), but you can play it again with an online friend, cooperatively, if need be. Between very average gameplay and mediocre production values, there isn't much here to sink your teeth into. Many VR gamers are waiting for more content to justify the purchase of the hardware, but this just isn't it.