Common Sense Media Review
Success is all in the cards in turn-based strategy game.
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Cardaclysm
Parent and Kid Reviews
What's It About?
In CARDACLYSM, a dark wizard tinkers with magic that shouldn't have been used. As a result, he unleashes what amounts to the Four Horsemen of the Apocalypse. Now it's up to the wizard to venture across different realms, gathering spells and creatures to aid him in defeating the mythical bosses. But that's merely the underscoring theme that links the randomly generated realms together, because as you venture forth in search of cards to upgrade your wizard's spell book, there are monsters of varying difficulties to get past, and treasure to be found. You'll upgrade not only your spell book, but also your armor and weapons, combining spells to create more powerful attacks, collecting gold runes in order to cast spells during combat, and visiting the pub to trade off what you find.
Is It Any Good?
While the card sets are the key to victory here, how you use the cards provides the challenge. Each card in Cardaclysm has a value -- in gold runes -- that has to be paid to play the card. Run out of gold runes, and you're unable to bring anything more into the combat. That means a key to play is in finding the right combination of cards to use. For example, you can have a higher-level dire wolf (made by combining dire wolf cards), but if your enemy paralyzes your beast, and you're out of gold runes and can't cast a spell, you're a sitting duck. Cardaclysm does a nice job of easing players into the game, and then starts to ramp up the challenge, putting a strong emphasis on the strategic elements. And simply trying to run through a zone without stopping to pick up treasures along the way doesn't work well at all. What's more, exploiting the weaknesses of each enemy is key to your survival.
The setbacks are fairly obvious. When you encounter a monster, you have two choices: attack or flee. But unless you attack, you can't advance the game. The pathways are so narrow, you can't skirt past an enemy and keep going, and the loot you receive isn't thrilling. Plus, the save function doesn't let you make progress midway between checkpoints. You die or quit, sending yourself back to the last checkpoint, so everything gained in that realm can be lost. At least it's visually impressive, and while Cardaclysm is a game that tantalizes with a bit of eye candy, it puts its faith in the combat/adventure. Newcomers to card-based/turn-based strategy games will find themselves tested, but the game does have a nice flow that makes for an entertaining outing. Sure, you may end up scratching your head and replaying some battles looking for the right combination of creature and spell attacks, but that feels like the fun part of Cardaclysm.
Talk to Your Kids About ...
Families can talk about violence in video games. Is the impact of the violence in Cardaclysm affected by the fact that no blood is shown? Would the impact be intensified if blood or gore was shown?
What kind of story does a younger player like? What are their favorite elements? What things about a game aren't appealing for younger players?
How is strategy part of the real world? What tactics that you use in Cardaclysm can you apply in real life?
Game Details
- Platform : Windows
- Pricing structure : Paid
- Available online? : Available online
- Publisher : Headup Games
- Release date : February 26, 2021
- Genre : Strategy
- Topics : Fantasy ( Magic ) , Adventures
- ESRB rating :
- Last updated : September 30, 2025
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