Casper's Scare School: Classroom Capers

Game review by
Christopher Healy, Common Sense Media
Casper's Scare School: Classroom Capers Game Poster Image
Arcade-style chasing and hiding set in a spooky classroom.

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

The game is all about sneaking around behind the teacher's back, but all that sneaking is done in order to do well in school and earn a good grade. It's a bit of a mixed message.

Positive Role Models & Representations

Casper is a decent role model in that he only wants to do well in school (of course, this is "Scare School," where the intent is to teach ghosts and monsters how to be frightening).

Ease of Play

Early levels start out pretty easy, but new obstacles are thrown in repeatedly as you go along, to make the game increasingly more challenging.

Violence & Scariness

There is some spookiness as Casper is chased by gargoyles and vampires, but if he is caught, he only gets in trouble with the teacher -- no damage is done.

Language
Consumerism

This licensed game features characters from the Casper's Scare School cartoons.

What parents need to know

Parents need to know that Casper's Scare School: Classroom Capers is essentially a Pac-Man-like race-and-chase maze game, which has nothing to do with real school classes. In order to pass a class, Casper has to run around between desks avoiding teachers and other monsters in arcade-style mazes. But as long as you don't confuse the game for educational fare, it can be quite fun.

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What's it about?

CASPER'S SCARE SCHOOL: CLASSROOM CAPERS follows the friendly ghost through a year (which occurs in 8 weeks) of lessons on how to be frightening. The \"lessons,\" as we see them, are history, science, and phys ed. During each, Casper has to run through a maze of desks, trading items between various students, until he has the one he needs (it could be a beaker in science class, or a jump rope in P.E.) and returns to his desk. He needs to make sure that he only moves when the teacher isn't looking, because his grade will be lowered if he's caught away from his desk. As the game progresses, more obstacles are added, included gargoyles and vampires that chase Casper around the maze, Pac-Man style.

Is it any good?

In one respect, Casper's Scare School: Classroom Capers is a strange use of a licensed character, in that the gameplay has little to do with the characters or setting -- Casper is weaving between desks, picking up pencils and books, but he could just as easily have been darting between trees, picking up pears and apples. Still the spooky, monster-filled setting is a fun one, and the race-and-chase style of gameplay is enjoyable, especially when more obstacles are added and the challenge factor is amped up. There's a very old-school arcade feel to this style of play -- and that's not a bad thing.

Talk to your kids about ...

  • Families can talk about whether Casper is a good or bad role model. He's kind and friendly (which is why he's sent to Scare School), but he wants to do well in his classes and learn to be more terrifying. Which is more important: His desire to be a good student, or his desire to be a scary ghost?

  • In the game, you need to hide from teachers and not let them see you sneaking around the classroom. Remind younger kids that this is fun in a video game, but would not be appropriate in real life.

Game details

For kids who love fast-paced games

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