CastleVille Game Poster Image




Zynga's Facebook "Ville" series gets a medieval makeover.

What parents need to know

Positive messages

Players are on the side of "good," and must combat a dark presence by reclaiming land lost to "gloom," finding lost subjects, helping to grow a thriving kingdom, and aiding neighbors whenever possible.

Positive role models

CastleVille's citizens are mostly positive and friendly. Quests encourage players to satisfy citizens' requests, which inevitably lead to greater perks and prestige for the kingdom.

Ease of play

Gameplay is easy to learn, with quests guiding the player towards what to do next.


There's no human-on-human violence, but players will have to dispatch "gloom beasts" like wolves and rats that randomly appear by beating them back with fists and clubs. Damage is shown by a depleting health bar, and creatures grunt when hit and disappear in a puff of smoke when defeated.

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Some items can only be purchased with the game's premium currency called "Crowns," which cost real world cash. Crowns can also be spent to speed up the game by instantly unlocking quests requirements and completing buildings. Pop-ups frequently alert the player to notifications not only from CastleVille but also from other Zynga games, and advertise various game-related merchandise and offers.

Drinking, drugs, & smoking
Not applicable

Parents Need to Know

Parents need to know that CastleVille is a medieval/fantasy-themed simulation game played on the Facebook social network. The game is free to play, but players will not be able to advance very far unless they have a sizeable network of Facebook friends who are also playing the game, or they're prepared to spend real-world money to speed up certain quests. The lure to spend money and add strangers on Facebook is a constant temptation, and the game can also be quite addicting.

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What's it about?

Zynga's CASTLEVILLE puts a medieval spin on the same basic formula seen in FrontierVille and many of the company's other social sims. Players build a thriving kingdom by clearing land, gathering resources, and constructing buildings (like guard towers, peasant's cottages, and workshops) to expand the castle. Castle expansion allows players to explore more of the kingdom, claim additional pieces of land, and meet characters who offer the player new quests. Cooperation with Facebook friends is essential, since visiting each other's kingdoms and exchanging free gifts is the only way to complete certain quests, and many buildings can't be finished until you've recruited a certain number of friends to "staff" them. Alternately, players can pay real money to skip these requirements.

Is it any good?


CastleVille is a robust sim that gives players lots of different things to do and plenty of room to expand -- and it looks great too. However, ultimately players will have to make the same old choice: do they pay real cash to continue playing, or watch the game slowly grind to a halt as the requirements for completing buildings and quests make more and more demands on the player's time and Facebook friends. CastleVille can be spammy too, unless you manually disable the game's ability to automatically post updates to friends' walls. 

Families can talk about...

  • Families can talk about the challenges of trying to play social games without a large circle of friends who are also playing. Why do you think game developers want players to recruit all of their friends into the game too?

  • In what ways does CastleVille try to entice players to spend more time in the game? (i.e. timed missions, badges that reward days of consecutive play, crops that wither if not tended in time). Families can talk about how to best manage video game playing time limits.

Game details

Price:Free with Microtransactions
Available online?Available online
Release date:November 14, 2011
Topics:Magic and fantasy
ESRB rating:NR

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Learning ratings

  • Best: Really engaging; great learning approach.
  • Very Good: Engaging; good learning approach.
  • Good: Pretty engaging; good learning approach.
  • Fair: Somewhat engaging; OK learning approach.
  • Not for Learning: Not recommended for learning.
  • Not for Kids: Not age-appropriate for kids; not recommended for learning.

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