A Lot or a Little?
What you will—and won't—find in this game.
Basic ideas of good and evil are throughout the fantasy story, which carries a positive subtext about cats and dogs -- stand-ins for different types of people -- learning to work together. Co-operative play encourages a friendly social gaming experience.
Positive Role Models
The cat and dog protagonists work as a team as they take on quests to help non-player characters in need of assistance. They use a mix of soldierly ability and puzzle solving skill to overcome problems.
Ease of Play
The simple touch interface is easy to learn yet surprisingly empowering. That said, combat grows more challenging as the game progresses, forcing players to master dodge and attack techniques.
Violence & Scariness
A cartoon cat and dog fight monsters (such as rocks and skeleton warriors) and wild animals (including bears and hedgehogs) using swords and magic. Successful strikes result in small flashes of light. Defeated enemies simply disappear. There's no blood or gore.
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Parents Need to Know
Parents need to know that Cat Quest II is an action-based role-playing game for Apple Arcade and Windows PCS. The game stars a cat king and a dog king working together to reclaim their respective thrones. The pair adventure through a land populated by colorful monsters and aggressive animals that they must fight using melee weapons and magic. Combat is cartoonish, with successful strikes resulting in nothing more than flashes of light, without blood or gore being seen. The simple story is an allegory that shows how different types of people (cats and dogs) can become friends and work together, while also suggesting that people with power have a responsibility to help those in need. Cooperative play encourages pairs of players to work together as a team, one as a cat, the other as a dog.
Is It Any Good?
This basic mobile RPG is a great way to pass time while on the go or waiting around. Cat Quest II's missions are generally short and sweet, making them a fine fit for portable play. The touch screen controls are wonderfully intuitive, requiring only simple taps and double-taps to navigate the world and carry out most moves. The most complex thing players do is press and hold to call up the magic menu and then select a spell. This doesn't make the game especially easy -- different types of enemies demand different kinds of strategies to attack and stay safe -- but it does make it easy to pick up and begin playing. And the storytelling -- with its positive underlying message of tolerance and cooperation -- is just right for a mobile game; it's enough background and exposition to grab and hold the player's interest but not so much that tapping through dialogue becomes a chore.
But you should go in knowing that you'll need to do some grinding to both level up and earn money. At various points within the game, it becomes obvious that the next batch of quests will pit you against foes that weaker heroes will have a tough time defeating. That means you'll need to go find some monsters to fight -- in dungeons or on the world map -- in order to grow the protagonists' abilities and earn enough gold to upgrade magic and gear. It's a noticeably artificial means of lengthening a game, but also fairly common within the genre. And if that's the worst criticism to be leveled at Cat's Quest II, then fans of fantasy role-playing games (and cats and dogs) looking for a mobile game to quench their thirst may have found just what they're looking for.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.