Parents' Guide to Chivalry II

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Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 18+

Violent online medieval combat is fun, frequently absurd.

Parents Need to Know

Why Age 18+?

Any Positive Content?

Parent and Kid Reviews

age 10+

Based on 7 parent reviews

age 12+

Based on 6 kid reviews

What's It About?

Time to polish up that sword and shield and head back to the battlefield in CHIVALRY II, the massive multiplayer medieval combat game where living and dying by the sword is more than just a catchy phrase. Players can join forces with either Argon II and his Agatha Knights and their quest for justice and righteousness, or King Malric and his Mason Order, willing to build a nation of strength and power by any means necessary. You'll customize your knight's unique look and personality, and fight in massive 32 vs. 32 online Team Deathmatch or Team Objective matches. You'll also hack and slash your way through the battlefield, cleaving your foes with swords, axes, and more, and then add insult to injury by finishing them off with their own dismembered limbs. Do you have what it takes to seize the opposition's crown, or will your name be forgotten as you bleed out on the ground?

Is It Any Good?

Our review:
Parents say ( 7 ):
Kids say ( 6 ):

"It's just a flesh wound!" Play a few rounds of Chivalry II, and it's hard not to think of the classic Black Knight scene from Monty Python and the Holy Grail. Running through the battlefield, you'll see knights on both sides still duking it out, despite missing arms, legs, or even combinations of both. The level of violence is so over the top, you can't help but laugh. Watching players beat each other up with severed limbs, or taunt enemies with a chicken, all while spouting out silly one-liners and otherwise leaning into the absurdity of everything, it's easy to lose sight of the fact that there's actually a serious medieval combat game here. In fact, if there's one glaring fault, it's that the game seems to have an identity crisis. One minute, players are watching a grim cutscene on the history of the conflict between the two factions or taking part in a pre-battle motivational speech with enough bravado and inspiration to put Braveheart to shame. The next minute, players are dancing around, trying to ride catapults and otherwise playing everything to comedic effect.

Setting aside the identity issues and looking strictly at the gameplay reveals a surprisingly deep melee fighter. The basic controls are easy to pick up and play. But this is where the nuance comes in. Button mashing can work for a little bit, but to genuinely succeed, players must master a complex combat mechanic that relies heavily on things like precise timing, positioning, and wicked-fast reflexes. The game looks and sounds fantastic too. From the shimmering glean of a knight's polished armor to the lush crops of the peasants' farms, there's a lot of detail packed in. Some animations are a little stiff, but it doesn't take long to adjust to and forget about. Matches are relatively easy to set up and dive into, encouraging players to stick around for "just one more match." Just don't expect that match to ever take itself too seriously.

Talk to Your Kids About ...

  • Families can talk about violence in entertainment. Is the impact of the violence in Chivalry II affected by how over-the-top the blood and gore is? Would the impact be lessened if the gameplay was more realistic? How much is too much when it comes to on-screen violence and younger audiences?

  • Do you prefer to play games solo, play in small groups with friends, or play in large groups with strangers? What are some positive traits to exhibit in online competition and what toxic behavior should be avoided?

Game Details

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