Chroma Squad

Game review by
David Wolinsky, Common Sense Media
Chroma Squad Game Poster Image
Comical, mildly violent take on fake fantasy TV production.

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Encourages camaraderie when stakes are high, chances for success are low -- but also promotes intellectual property theft. 

Positive Role Models & Representations

Main characters try to be responsible figures in media. 

Ease of Play

Many management systems, but main action itself is straightforward, strategic.

Violence & Scariness

Rock-'em-sock-'em-style punching battles. Cartoonish, no gore.

Consumerism

What parents need to know

Parents need to know that Chroma Squad is a downloadable adventure homage to a show parents might remember: Saban's Power Rangers. It's similarly aimed at kids and people who were fans of that show, taking a bigger behind-the-scenes look at what goes into bringing a TV show together as they try to get it off the ground and onto the airwaves. Action plays itself out in turn-based battles and in managing your staff and making studio decisions. Combat is cartoonish, but there's no gore or blood.  Otherwise, there's no objectionable content.

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What's it about?

In CHROMA SQUAD, you play as a team of five fast friends who tire of their old director's inattentive approach to shooting an action-packed kid's TV program and decide to take the spirit of those ideas to make their own show -- the way they want to see it. In addition to facing pending legal action, the kids have to manage their fans, hire a support staff, invest in equipment for the studio, and shoot the episodes themselves. 

Is it any good?

Chroma Squad is so bursting with charm it's hard to find fault with its handful of small issues. Despite how complex the game might sound, it's actually fairly simple throughout all the show's seasons. What remains -- as new enemies and better production values are added -- is a growing emphasis and strategic need for teamwork as you manage each of your units through every episode. That basically means deciding whom to send, where to place them on the field, and whether to have them act alone (for example, attack) or be poised for collaboration (sending teammates sailing through the air further or backing someone else up on an attack). 

Directing action in episodes is where most of your efforts will go. When not in the studio, you'll need to make decisions about how to respond to fan mail and all other email that pops up (which can end up affecting your bottom line and overall reputation). You also have to choose which upgrades, if any, to install in the studio (which you can quickly run out of, if you're an adept player) and which equipment to buy or craft for the actors. For a silly game, it's impressively thoughtful: The actors get into interesting debates about representation in media and their responsibility to do something different and revitalizing, instead of being stuck with old or insulting tropes. 

Talk to your kids about ...

  • Families can talk about the impact of violence in games such as Chroma Squad. Is the violence OK because it's cartoonish and unrealistic, such as in the shows it's based on? Would kids be influenced by the violent content?

  • Do you know anyone who's in business for themselves? What seems to be the best part of working that way? 

Game details

Themes & Topics

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