Parents' Guide to Code Name S.T.E.A.M.

Game Nintendo 3DS 2015
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Common Sense Media Review

Chad Sapieha By Chad Sapieha , based on child development research. How do we rate?

age 13+

Unusual but fun turn-based strategy game with mild violence.

Parents Need to Know

Why Age 13+?

Any Positive Content?

Parent and Kid Reviews

age 8+

Based on 1 parent review

age 9+

Based on 2 kid reviews

What's It About?

A mix of famous historical and fictional characters band together to fight aliens in an alternate-history steampunk version of 19th-century England and the United States in CODE NAME S.T.E.A.M., a turn-based strategy game from the same studio that makes Advance Wars and Fire Emblem games. Under the command of Abraham Lincoln and with the help of Nikola Tesla, players move a cast of characters including Tom Sawyer, Queequeg, the Cowardly Lion, Tiger Lily, and John Henry around gridded maps to attack aliens. Gameplay takes place from a third-person perspective, with expended energy shown in the form of puffs of steam with each action. Once all steam has been expended, the aliens take their turn, advancing on your heroes' positions. If you collect coins and gears scattered around the environment en route to each map's goal, they will unlock additional sub-weapons and new boiler backpacks that can increase the amount and regeneration of each character's steam supply. Beyond the lengthy campaign, kids can engage in local or online competitive multiplayer play, pitting their team of heroes against other gamers. It also supports Nintendo's four Fire Emblem amiibo figurines, which can be transferred into the game, where they become playable characters.

Is It Any Good?

Our review:
Parents say ( 1 ):
Kids say ( 2 ):

Code Name S.T.E.A.M. takes a fresh approach to turn-based strategy games and not just because of its strange assortment of familiar characters and their often bizarre weapons, such as a scissors-extension boxing glove, a banana peel launcher, and exploding pumpkins. It melds the notion of gridded, turn-based movement with 3-D shooter action in unconventional ways: Players can precisely aim each shot (Hint: Target glowing spots on enemy bodies) for additional damage or creep around stealthily to avoid detection. They can even explore the boundaries of a character's current square to see if they can find a better shot without expending an additional unit of steam. But you need to be careful of your enemies' real-time reactions to your movements. Tread into their field of vision and they'll take a shot at you -- unless you can quickly aim and tap the fire button first.

There's still some room for improvement, though. You have to wait -- sometimes as long as a couple of minutes -- as enemies take their turns. That's a drag. Plus, enemies can sometimes react to player interactions as subtle as a shift of camera, potentially carrying out as many or more attacks than your character during his or her turn. That just feels unfair. Still, it's an unusual blend of considered tactics and real-time action that ought to prove plenty of fun for people looking for something other than games that reward reflexes over strategy.

Talk to Your Kids About ...

  • Families can talk about classic book characters used in video games. Do you think they remain true to the characters they're based upon? Would you like to read the books that help make the source material for the game?

  • Families also can discuss online safety. How do you conduct yourself when chatting with others online? What are some key differences between communicating with people online versus in person?

Game Details

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