What parents need to know
Parents Need to Know
Parents need to know that Conduit 2 is a first-person shooter for the Nintendo Wii. The game features virtually nonstop action, powered by a variety of firearms and explosives. The firefights are realistic and filled with explosions. Alien enemies "bleed" orange or purple, but no human (or human looking) blood is shown. Dialogue is sprinkled with mostly mild profanity, and some scenes contain sexual innuendo. The game features an online multiplayer component, but Nintendo's online system makes it very difficult to play with strangers, which means parents can easily monitor who their children are playing with. And since there is no voice chat in the games, there's no need to worry about offensive comments being tossed about.
What's it about?
CONDUIT 2 picks up where the last game ended, putting players once again in control of Mr. Ford, who is chasing after the villainous John Adams. Adams is killing ancient deities to amass power. Using a special exoskeleton, Ford gathers the strength of other deities, called progenitors, several of whom sacrifice themselves so that Adams may be defeated. Ultimately, Ford wins the battle, but in doing so sets events in motion that will lead to another, bigger battle, which is left as a cliffhanger.
Is it any good?
Conduit 2 is hardly perfect, but it's much better than most shooters on the Wii. The action is fairly well paced and the boss battles are fun. More importantly, though, the game never takes itself too seriously, injecting humor into the action -- such as an enemy who shouts, after you've been shooting him for quite a while, "That's it! I'm through negotiating!" The story, though, is pretty thin and some moments will have you wondering what the heck is going on. The multiplayer mode is a welcome addition, given the natural fit between online play and shooters. For parents, this is an example of the Wii's limited online capabilities working in their favor, as they can easily monitor with whom their children are playing.
Online interaction: Up to 16 people can play together, but since there is no voice chat, you do not have to worry about children being exposed to lewd or offensive language.
Families can talk about...
Families can talk about how the desire for power can alter someone's perspective and morality. How far are you willing to go to get what you want? And how far is too far?
Families can also discuss violence in games. Does it make a difference if player aggression is directed toward fantastical creatures rather than humans?