Parents' Guide to Control: The Foundation

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Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 16+

Episodic expansion is short on gameplay, deep on story.

Parents Need to Know

Why Age 16+?

Any Positive Content?

Parent and Kid Reviews

What's It About?

CONTROL: THE FOUNDATION continues the journey of Jesse Faden and her otherworldly role as Director of the Federal Bureau of Control. Still reeling from the aftermath of the Hiss invasion of the Oldest House, Jesse is summoned by the extradimensional Board to deal with a new threat to the Bureau. In the deepest recesses of the Oldest House, known as the Foundation, an essential Object of Power known as The Nail is stored. This artifact serves as the conduit between the Oldest House and Astral Plane, where the Board resides. The Nail has somehow been damaged, and making matters worse, the Bureau's Head of Operations, Helen Marshall, is still missing after the Hiss invasion. Now it's up to Jesse to explore the Foundation in an attempt to repair the Nail and to find out what happened to Marshall. But what secrets will Jesse uncover in the shadowy depths of the Foundation? And how will they change her view on the Bureau's true purpose?

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say : Not yet rated

When the original game came out, it introduced gamers to a weird, wild world filled with extradimensional entities, reality changing powers, government cover-ups, and a strong female lead. The Foundation keeps this trend going, picking up right where the main game leaves off. Although the base game feels like a complete experience on its own, The Foundation still manages to seamlessly incorporate itself into the overall adventure. It does exactly what a good expansion should do by naturally adding on to what the fans are already familiar with, both in terms of story and in features, while setting the stage for the future.

Over the course of the story, The Foundation gives players a couple of new powers to play around with, giving Jesse the ability to create or destroy crystal structures in specific areas. While these are useful and fun, they're also limited to specific situations and locations. These abilities are used more as a way to get from Point A to Point B in the expansion content than anything, and they don't add anything to the base game. In fact, from a strictly gameplay perspective, The Foundation is relatively self-contained. Players explore the lower levels of the Bureau, backtracking and revisiting different areas there as they search out the four nodes of the damaged Nail. It's more closed in than the main game, but it's also meant to be a much smaller, episodic adventure. Still, from a storyline point of view, The Foundation adds some hefty twists and turns to the game's lore, and does a fantastic job of leaving fans of the game eager to discover what happens next.

Talk to Your Kids About ...

  • Families can talk about downloadable content. What are some ways that the release of additional downloadable content enhance gameplay? How can episodic releases help to extend the lifespan of a game?

  • How are women generally represented in video games? What are some examples of strong and positive female characters in video games?

Game Details

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