A Lot or a Little?
What you will—and won't—find in this game.
The parental role models are self-centered and they ignore their child. The heroine is quite plucky.
Positive Role Models
There aren't any positive role models here aside from Coraline, who's resilient.
Ease of Play
Gameplay is awful and unnecessarily complicated.
Violence & Scariness
There's not much real violence here on the part of Coraline, who uses a slingshot to protect herself. But some of the monsters like angry rats and evil flowers are quite creepy and they are out to get the plucky young girl. You will see no blood, though.
Did you know you can flag iffy content? Adjust limits for Violence & Scariness in your kid's entertainment guide.Get started
Products & Purchases
The game is an adjunct to the movie and the book. But there are no ads for either in the game.
Parents Need to Know
Parents need to know that the gameplay seems unfinished and haphazard. Some puzzles are too hard even for parents. Like the movie, this is a game that is somewhat disturbing. The parents seem more concerned with writing a garden catalog than in listening to young Coraline. When the fantasy world into which Coraline retreats becomes her prison, there is fear and creepiness that sensitive kids might not enjoy. On the other hand, some kids will think it's utterly cool.
Is It Any Good?
Unfortunately, the gameplay is frustrating. Say you accept the mission of picking apples for the sweet, odd ladies who live in the basement. If you hit the apple near the edge of the fruit, it doesn't register. Plus, moving your slingshot with the Nunchuk is slow and imprecise. If you shoot the slingshot at someone you're not supposed to, he doesn't even say 'Ouch' or register pain. Why couldn't the developers have let you simply aim and shoot with the Wii remote?
The moody graphics, the foreboding music, and the wonderful voice acting are lost on gameplay that's boring or doesn't make sense. Coraline feels shunned by her parents. So why must she listen to them when they give her inane tasks like finding blue items in the house? And when the neighbor upstairs calls her Caroline, she doesn't make a peep – completely unlike her reaction in the book and the movie. Add a camera that's buggy and the inability to truly explore your creepy outside surroundings and you've got a game that doesn't do justice to a thoughtful, touching, stop-motion movie that took many years to create.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.
Suggest an Update
Our Editors Recommend
Common Sense Media's unbiased ratings are created by expert reviewers and aren't influenced by the product's creators or by any of our funders, affiliates, or partners.See how we rate