Parents' Guide to Cosmonious High

Game Oculus Quest , HTC Vive 2022
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Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 13+

Colorful sci-fi school trip is a remedial course in VR play.

Parents Need to Know

Why Age 13+?

Any Positive Content?

Parent and Kid Reviews

age 8+

Based on 2 parent reviews

age 11+

Based on 3 kid reviews

What's It About?

Welcome students, to COSMONIOUS HIGH, the most accredited alien high school in all the known galaxies. You are the latest addition to the school's student body, a young Prismi that not only needs to adapt to a new curriculum of higher learning, but also to the crazy mishaps going on throughout its hallowed halls. Thankfully, adapting is one thing that comes easily to a Prismi. Any time a Prismi finds itself under high pressure situations, it's able to instantly evolve and gain new powers that can help solve any problem. Fire's breaking out between classes? Put 'em out by generating a powerful stream of water. Electric wiring not exactly up to code? Use a handy color coded conductive crystalline spray to complete those pesky circuits. So hop on the bus, go make some friends, take a few classes, and while you're at it, try and keep the school from falling apart before graduation day.

Is It Any Good?

Our review:
Parents say ( 2 ):
Kids say ( 3 ):

The first day at a new school is always stressful. But the first day at an intergalactic school where everything seems to be breaking down, all while going through the alien equivalent of puberty and growing into a new assortment on quirky abilities? Well, that's just another day at Cosmonious High. The game's bright and colorful, with a quirky sort of style and personality that would feel more at home on a kids' show for preschoolers. The characters are an odd mix of cheery and oblivious, which makes for a strong disconnect when they want to carry on happy conversations while the school hallways are literally burning down around them. In fact, for all their bubbly enthusiasm and friendly smiles, the characters are little more than set dressing, providing the occasional distraction between solving puzzles.

In a lot of ways, Cosmonious High feels like an unpolished tech demo, meant to show off the range of activities available in VR, but in a disjointed and half-finished way. Some things work great, like being able to quickly swap between abilities by taping a button on the back of your glove or reaching behind you to grab your backpack and search through your collected items. Other actions, though, are frustratingly clumsy and awkward. One puzzle, for example, requires players to connect a set of colored terminals to their respective matches. Simple enough in theory, but not in practice. Step too close and the terminals are spaced too far to connect in one motion. Step back too far and you can't even reach the terminals. Adding to the frustration, most of the time, the game just sort of expects you to know what to do. There are instructions scattered around the school in the form of textbooks, but those only cover the bare basics of the controls. What you're left with is a sci-fi school experience that leaves you waiting for the bus ride back home.

Talk to Your Kids About ...

  • Families can talk about virtual reality. What are some of the unique ways that virtual reality create a more immersive gaming experience? What are some other ways that virtual reality technology can be used to benefit our lives?

  • How can games help to teach problem solving skills, and how can that be used in real-world situations?

Game Details

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