Crashmo
By Chad Sapieha,
Common Sense Media Reviewer
Common Sense Media Reviewers
Fun, cheap puzzle game promotes logic and puzzle creation.
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Crashmo
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What’s It About?
A sequel to Pushmo -- one of the best downloadable games available for Nintendo 3DS -- CRASHMO returns players to a park filled with blocky towers in need of manipulation. This time out our hero -- a pudgy red cat named Mallo dressed in sumo wrestling garb -- has accidentally scared away a bunch of birds with one of his big stomps. The feathery creatures have nested atop jumbles of blocks, and the only way to get them down is to rearrange these piles so that Mallo can ascend to their peaks. Kids push, pull, and slide individual pieces paying careful attention to where those above will fall in hopes of creating serpentine paths that lead up around, and through the fallen blocks. Outside Mallo's quest, players can explore a studio mode that allows them to create their own puzzles, then share them with other players via automatically generated QR codes.
Is It Any Good?
Puzzle fans will have a blast with this cleverly conceived sequel. The puzzles feel much the same as those found in Pushmo, save a few important changes. The most important is that the puzzle arena is now a little bigger and players can move the camera all the way around the tower. That means players have to think about the tower in three dimensions, exploring paths that lead up not just its front but also its sides and back. It makes things a bit trickier, but you can always just skip ahead and move on to the next should you run into something you just can't crack.
Factor in the return of the studio mode -- which can be used not only to create new puzzles to share with friends but also to make simple, block-based art -- and you have a wonderful and affordable little eShop game that offers a good deal more entertainment than many full-priced boxed games in stores.
Talk to Your Kids About ...
Families can talk about puzzles. What sorts of puzzles do you solve outside of games? How do you use logic to figure out solutions to the problems you face every day? Could these problems be translated into a game?
Families can also discuss being creative and making things. When you create something it's often meant simply to be viewed and admired. Puzzles and games, on the other hand, are things that other people end up interacting with. How does that change your approach to creation?
Game Details
- Platform: Nintendo 3DS
- Subjects: Science : engineering, physics, Arts : sculpture, Math : shapes
- Skills: Tech Skills : digital creation, Creativity : imagination, making new creations, Thinking & Reasoning : deduction, logic, solving puzzles
- Available online?: Not available online
- Publisher: Nintendo
- Release date: November 25, 2012
- Genre: Puzzle
- ESRB rating: E for (No Descriptors)
- Last updated: August 26, 2016
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