Crazy Plant Shop
What parents need to know
Parents Need to Know
Parents need to know that Crazy Plant Shop is an educational game that weaves real science content about genetics and selective breeding into the business of running a plant shop. It's a lot of fun with an accessible and entertaining style that'll get kids familiar with things such as dominant and recessive genes. But, because play is not broken into clearly defined stages, time limits might be useful.
What kids can learn
- the economy
Thinking & Reasoning
- applying information
Responsibility & Ethics
- fiscal responsibility
Engagement, Approach, Support
With beautiful graphics, engaging mechanics, and cheeky inside jokes and surprises, kids should be locked in quickly and stick around for the long haul.
Cunning, subtle integration of science means kids learn about selective breeding and Punnett squares without feeling like they're getting schooled. Kids gets a lesson that sits somewhere between genetics and entrepreneurism.
There are effective tutorials, occasional tips, and a dictionary of terms. There's not much in-game assistance, but most kids won't need it. Worksheets and clearer scoring would help kids better understand and share progress.
What's it about?
In CRAZY PLANT SHOP, kids set up their very own plant shop and must fill the orders of customers. The first customer, Gregor Mendel himself, leads the tutorial and serves as the player's mentor. Kids gradually expand their plant varieties through selective breeding, and they gain reputation, bring in new customers, and unlock new plants to breed.
Is it any good?
This game is extraordinarily well thought out and well implemented, merging what kids are doing with the content to be learned in a way that's fun, whether it's an educational experience or not. Kids are exposed to real science -- including Punnett squares -- but they don't feel like they're studying. Instead, they're managing a shop and collecting plants. With great graphics and intuitive play, kids will spend many hours discovering new varieties of plants and all the genetic combinations available.
Families can talk about...
Families can discuss how genetics translate from the game to real life. How might things not be as simple as the models used in this game?
Ask kids about their favorite plants: Why are those plants your favorites? If you were to design a plant, what would it look like? What would it be called?
Do you find it difficult to manage screen time? Why might it be good to take a break from a game?