A lot or a little?
The parents' guide to what's in this game.
What parents need to know
Parents need to know that Creed: Rise to Glory is a virtual reality boxing simulator game based on the Creed motion picture, and is available for the PlayStation VR, Oculus Rift, and HTC Vive. Players train in the gym before taking on a series of opponents in the ring in their quest to rise through the boxing ranks to ultimately win a championship. The game is violent due to the nature of the sport, and players get a first-person look at the damage, including visual representations of injuries and some blood. The controls follow natural boxing movements and are fairly easy to pick up. The game features online multiplayer, allowing players to fight against other live opponents in a virtual environment, but this also potentially opens younger players up to offensive language from live opponents in chat.
What's it about?
CREED: RISE TO GLORY gives players a chance to lace up their gloves and step into the ring as Adonis Creed, son of the late Apollo Creed from the popular Rocky film franchise. Players train with Rocky Balboa to take on a series of challengers in Adonis' quest to rise up through the ranks and earn a shot at a championship. Players will need to learn to time their punches, stick and move, and go the distance as they forge their own legacy one round at a time. Players who feel they need some more competition can take their boxing careers global, duking it out in online multiplayer bouts against fighters from around the world.
Is it any good?
Boxing seems like a natural fit for the world of virtual reality gaming, but the loose controls make this game more of an arcade contender than the true VR champ. Creed: Rise to Glory brings the boxing experience to the VR ring wrapped up in the cinematic universe of the Rocky Balboa franchise, specifically the most recent entry, Creed. The game loosely follows the plot of the film, but in terms of actual storytelling, it's fairly watered down. It's mainly used as a narrative framework for the training sessions, to set up bouts, and to add the recognizable faces of Michael B. Jordan and Sylvester Stallone to the experience. In that respect, it gets the job done.
Bringing a realistic boxing experience would be a daunting task, which is why it's emphasized that Creed: Rise to Glory is meant to be more of an arcade-style game. Either way you look at it, though, it's more than just swinging wildly and tiring yourself out. The game has a focus on timing your shots and not wearing yourself out. But fatigue in the game is represented with an odd sort of disconnect from your actions. This "desynchronization" causes delayed response to your motions. In a VR environment, this sort of delay can wreak havoc with your body's internal calibration. It almost feels like you're trying to brawl after a night out of heavy drinking. It doesn't help that even when your fighter is fresh and rested, the default controls are still just a bit loose in their responsiveness. Eventually (and especially after repeated work training) this is something you can adjust to and compensate for, but it's still a dizzying experience. Despite this, Creed: Rise to Glory is still fun for a few rounds at a time. And taking the fight to others online, where both fighters are on a level playing field, can be a blast to play. Creed: Rise to Glory might not win the Golden Gloves of the VR boxing arena, but it certainly earns a spot as a contender.
Talk to your kids about ...
Families can talk about violence in video games. Is the impact of the violence in Creed: Rise to Glory affected by the nature of boxing, which people expect to be brutal? Is the impact intensified because of the virtual reality focus of the gameplay that puts you in the action?
Discuss working toward your goals. What are some steps to take to help achieve your goals? How important is it to train and practice, and how can a goal motivate you to try your hardest?
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Common Sense Media's unbiased ratings are created by expert reviewers and aren't influenced by the product's creators or by any of our funders, affiliates, or partners.