Parents' Guide to Crossfire: Legion

Game Windows 2022
Crossfire: Legion Cover

Common Sense Media Review

Dwayne Jenkins By Dwayne Jenkins , based on child development research. How do we rate?

age 12+

Sci-fi strategy game does the bare minimum.

Parents Need to Know

Why Age 12+?

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Parent and Kid Reviews

What's It About?

In CROSSFIRE: LEGION, society is beginning to come apart at the seams. Global Risk, a mercenary organization, has been commissioned to settle global disputes and issues to provide what they believe to be peace and stability to the world. Black List, a group of rogue mercenaries believing that Global Risk is full of corrupt, oppressive policies and rules, strives to even the odds for those who have been most victimized by Global Risk's actions and decisions. With these two factions fiercely fighting it out, a third party has been biding their time and waiting for their moment: New Horizon. Not much is known about New Horizon and its intentions – only that it's comprised of a syndicate of corporations looking to advance humanity far past its physical limitations. You'll see things from each faction's perspective and decide who you believe has the world's best interests at heart. Be careful, though: things will get worse before they get better.

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say : Not yet rated

In an expansive, artistic medium that grows more creative every year, it's hard to put much stock in a title uninterested in transforming with others in its genre. Crossfire: Legion is a perfectly adequate real-time strategy game. When you add the prospect of playing with or against real people, it's fun and simple enough to shave off an hour or two. But it's one of those experiences that wears its welcome the longer it goes on. The campaign, which could've added quite a bit to the game in making it distinctive, falls horribly flat. Players are dropped into a world with implied richness in the middle of warring factions intent on doing what's "best" for society. Unfortunately, players will get little in the way of meaningful explanations as to how or why the world got to that point, which minimizes both the characters and their motivations. Of course, a limited story wouldn't have been so noticeable if the gameplay wasn't quite so unmemorable.

While there's enough variety to keep the game afloat for a session or two, it's hard to see many players – veterans of the RTS (real-time strategy) genre or otherwise – maintaining an interest here for too long. For one, many engagements feel less like a battle of the minds and more like a war of slowly chipping away at someone's resources until they're overwhelmed. This results in a slog of a "battle" that goes on far longer than needed. The positioning of your units, execution of your battle plans, and overcoming your opponent are all less tedious and more unique in other RTS games. Here, rather than choosing between deep, engaging real-time elements or turn-based, probability-centered mechanics typical of the genre, Crossfire: Legion exists in a middle ground that's neither satisfying nor entirely fun to play for long stretches of time. Crossfire: Legion "succeeds" only by being mechanically competent enough to function as a by-the-numbers entry, but RTS diehards will find themselves getting their strategy kicks elsewhere.

Talk to Your Kids About ...

  • Families can talk about violence and war in video games. Is the impact of the violence in Crossfire: Legion affected by its top down view of the battlefield that could detach players from their actions? Is it necessary for games discussing something as serious as combat and war to always try and immerse the player as much as possible? Is immersion in this case a good or bad thing, and why?

  • At what point is it unfair to judge a game/book/movie/show/etc. based on others like it? How do you truly gauge a property on its own merits without the involvement of external factors? How should younger audiences compare properties to create meaningful opinions?

Game Details

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