A Lot or a Little?
What you will—and won't—find in this game.
There are no overt positive messages, although the game does allow players to make choices that can avoid combat. Still, there's no real diplomatic element here. This is space, and it's unforgiving and hostile.
Positive Role Models
Players do have the ability to determine their course, but sooner or later, combat can't be avoided.
Ease of Play
There's not a lot of direction in Crying Suns and players will have to figure their way around the exploration and combat scenarios. This isn't too hard if you've had experience with the genre before, but isn't easy for younger players new to this type of game. The interface is simple enough to navigate once you're used to it.
Violence & Scariness
Violence is against ships with explosions caused by fighter squadrons. No blood or gore's shown.
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Parents Need to Know
Parents need to know that Crying Suns is a downloadable space strategy game for Nintendo Switch and Windows PCs. The game centers around players trying to explore space, fighting battles and discovering the secrets of a fallen empire. Action in the game's heavy on combat, but it contains mild violence due to fights only occurring between ships, without any blood or gore being shown. Players new to the space strategy genre may find themselves a bit confused or frustrated by the lack of directions or tutorials in the game. Otherwise, there's no inappropriate content.
Is It Any Good?
While the story's solid, this space strategy game tends to remove the rogue-like experience and choices in favor of devolving into combat, making it not as interesting as it could've been. That's not to say that combat in Crying Suns is a bad thing. There are some tactical elements to it, and you can pause at any time to consider which move to make in a fight. Weapons and fighter squadrons, once expended, have reset times, so pacing your attacks is vital. You can throw all your fighter squadrons at the enemy, or fire off your onboard weapons, but should you fail to defeat the enemy in that massive outburst, you may be in deep trouble. Still, the combat's fast paced and the mechanics of combat aren't very complex. But where it falters is the lack of variety in battles -- enemies may get a bit harder, but they're essentially the same opponent from start to finish.
Gameplay's also a bit of a bumpy ride at times. While the story's good, there's no real way to ease into the action. Plus, the story moments are randomly generated, but there's more of a focus on combat instead of diplomacy. Every so often, you have the option to negotiate instead of fight, or defuse a situation, but the weight towards combat makes the gameplay feel somewhat repetitive from session to session. Still, the game has good points, from the ability to make story-based choices to exploring and upgrading your ship in preparation for the battles ahead. The visuals are also intriguing, because while the game looks like a retro pixelated adventure, it changes with combat, where ships are shown fighting and exploding in sharp 3D modeled vessels. Overall though, Crying Suns is one of those games that promised a lot of action, but its lack of instruction and repetitive play makes it lost in space.
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