Parents' Guide to

Dark Souls

By Chad Sapieha, Common Sense Media Reviewer

age 18+

Bloody RPG gives new meaning to hardcore game difficulty.

Game PlayStation 3, Xbox 360 2011
Dark Souls Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

Community Reviews

age 13+

Based on 22 parent reviews

age 8+


The game is completly fine, I played it when I was 10 years old, and it’s not that bad, yeah, there’s non realistic blood (it seems like tomatoe) that you can turn off, there’s a bunch of weapons, and its very HARD because the thing is that you die, but you can try again, and again… and that will teach kids perserv sex/nude there’s only one with a mitologycal spider woman that her hair covers the body, so no much problem, I replayed the game and I think its fine, if your kid is asking you for buy it, go ahead, is gonna teach the kid a lot of things!!
age 14+

Masterpiece but hard AF

Violence is really mild. Should be given a T rating rather than an M rating. Thier is one boss that is a topless woman but her nipples are coverd by her hair. Thier are half naked male enemes that are frequently seen throughout the map but thier really ugly and unnatractive. Both male and female characters can be striped to loin cloth

This title has:

Too much sex

Is It Any Good?

Our review:
Parents say (22):
Kids say (28):

Games have slowly but surely been getting easier and easier. Tutorials, onscreen instructions, frequent save points, regenerating health, forgiving enemies -- these elements have gradually become the norm in most games over the last two decades. And Dark Souls has none of them. You must discover how to do everything on your own. You lose virtually all of your progress whenever you die. Health regeneration is highly limited. And, most importantly, your enemies tend to be of the fiendishly, cruelly difficult variety. Every encounter is a nail-biting slice of combat that could easily leave you dead, with all of the character-growing souls you have harvested lost -- unless you can work your way back to the place you died without dying along the way.

It's not a bad game, and it's not bad game design. This is exactly the experience Dark Souls' makers intended. They're after a segment of gamers who, in this age of player-success-served-up-on-a-platter, pine for challenge. It's bliss for those who happen to be in this group. If you're not among them, best skip this one lest you saddle yourself with the expense of replacing the TV into which you are bound to throw your controller.

Game Details

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