A lot or a little?
The parents' guide to what's in this game.
What parents need to know
Parents need to know that De Blob 2 is an action/adventure game with some puzzle elements, which revolves around a freedom-fighting blob's attempts to rid his land of a ruthless dictator who has stolen all color from the world. The violence is cartoony at worst, as most of the villains are robots and they lose ink, as opposed to blood. There are some darker moments, though, in which kids will have to make moral choices, choosing between the pursuit of a villain or the rescue of innocents. Kids can play with two players, although one is mainly in control.
- Parents say
- Kids say
What's it about?
In DE BLOB 2, the evil INKT Corporation from the original game returns to once again suck all the color out of a vibrant world and turn its formerly lively inhabitants into drone-like slaves. Former-prankster/now-freedom-fighter Blob is called in to save the day, this time joined by his floating robo-sidekick, Pinky. Blob must dip himself into paint ponds and re-color the world around him, restoring life and spirit to the enslaved people in the process. Player 2 can join in as Pinky, siphoning paint and using it to zap bad robots, destroy INKT machinery, or even rescue Blob if he gets into trouble. There's also a split-screen Vs. game that pits two blobs against one another to see who can earn more paint points while completing the same mission.
Is it any good?
De Blob 2 is a rare better-than-the-original sequel. The controls and overall gameplay style feel much improved, and there's a wonderful open-world aspect to the adventure. Once you've completed the required missions on a level, you can continue to explore, take on side missions, and paint and re-paint to your heart's content. You can choose to stick around until you've completely restored and repainted the entire land. While the co-op play is officially designated as "1.5 player" (as opposed to "2 player"), the game has been designed so that having a second person handle Pinky is a genuine benefit. Pinky's not just sitting around waiting to zap a bad guy or two; she can grab hard-to-reach power-ups, rescue civilians, change Blob's color when he needs it, and even rescue him if he's been inked over -- there's a lot there. In fact, that's the feeling we have about the entire game: There's a lot there. It's a good feeling.
Talk to your kids about ...
Families can talk about video games that ask players to make moral choices. Do you like being able to decide what your character will do in a game? In this game, would you always choose to save the innocents? If not, why?
Parents can also talk to their kids about violence in video games in general. Do you find violence less disturbing when it's presented in a cartoony way?
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