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Death Stranding: Director's Cut
By Jeff Haynes,
Common Sense Media Reviewer
Common Sense Media Reviewers
Mature tale of loss, connection stands out thanks to Covid.
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Death Stranding: Director's Cut
Community Reviews
Based on 1 parent review
Expansion is still an acquired taste.
What’s It About?
DEATH STRANDING: DIRECTOR'S CUT is an action adventure game set in a post-apocalyptic America, and is a remastering of 2019's title for the PS4 and Windows PCs. A series of catastrophic events have triggered events known as the Death Stranding, which causes invisible supernatural creatures to come into the world and kill anyone near them. What's worse, attempting to fight back against these monsters causes the creatures to wipe people and the cities they live in off the face of the earth, reducing these locations to large craters. As a result, people have taken to living in scattered underground communities or shelters in an attempt to avoid detection by the creatures, while relying upon a select group of delivery people to get them the items they want or need. Players step into the role of Sam Porter Bridges, a delivery man who's known for being able to accomplish his tasks quickly and effectively through seemingly impossible odds. But he's suddenly given one of the most challenging jobs of his career – cross the country, help establish a network of cities to rebuild the nation, and along the way, help a group that's attempting to cause another Death Stranding that could wipe out everyone in the country, if not the world. But that'll be easier said than done, because Sam will have to travel through areas infested with monsters, fight off bandit gangs that want to horde any package they can find, and an environment that's hostile against everyone. The Director's Cut features a number of enhancements, such as remastered visuals, new combat abilities for Sam, a firing range to practice and test your skills against virtual opponents, and new structures like jump ramps and chiral bridges to cross territory. There's also the option to build buddy robots to help you cart gear from one place to another, a race track to test your speed and driving skills, and a facility packed with bandits. Will you be able to reconnect the country and stop the Stranding?
Is It Any Good?
While this adventure's original release highlighted a struggle to reconnect people that were seemingly lost and scattered across a fractured nation, its themes stand out more in the shadow of Covid-19. In the light of the global pandemic, the messages from Death Stranding: Director's Cut about survivors trying to squeeze out an existence because of an invisible, ever-pervasive threat that could strike people down out of nowhere feels not only perceptive, but could feel a little close to home for many players. Whether it's the idea of sheltering in place and waiting on things to get better, or relying upon deliveries to get you necessities, the unintended parallels are extremely clear, adding more importance and weight in each chapter of the story. That also casts a larger spotlight on the emotional and mental damage these characters have gone through. Much of the storyline is exactly the same as the original, although the addition of a new area in the Ruined Factory feels like it's plucked from Kojima's other gaming franchise, Metal Gear Solid, and really emphasizes stealth gameplay. Aside from this side mission, you'll still come across packages lost by other players, structures built by them to help porters deliver packages or cross obstacles, or other markers to help you along the way. Some of the newer structures in the Director's Cut are significantly more useful than others, like jump ramps to help you cross chasms, or cargo catapults to launch deliveries from one location to the next. Others, like the Chiral Bridge, aren't great when the rain kicks up and shuts them down. The same can be said about the racetrack, which is mainly for players that want to drive on a circuit, but doesn't really add much to the overall experience. And while the option for your buddy bot can help you carry more, its limitation to specific areas you've connected to the network can be infuriating. All together though, your limited online interaction fosters a sense of community between players, making you want to build structures to help other gamers, or pick up lost items from fallen porters to help others out. After all, while you're playing by yourself, you're all in the same situation. One small favor goes a long way, and can make someone else's game just a bit easier.
The Director's Cut is still difficult, because the environment's rough, jagged terrain is as dangerous as the invisible monsters and the raiding parties scattered across the land. In fact, the most tense moments are when you're stuck in some areas that are constantly raining, ruining your equipment and packages while also placing you in danger of being attacked at any moment. It makes you more reliant upon the gear you've packed and your skill at effectively using them in battle or in navigating from one place to the next. The Director's Cut doubles down on its emphasis of non-violent solutions to attacks from enemies by providing you with a new weapon against human opponents, the Maser gun, which delivers electric shocks, and a support skeleton that can be used to run away from foes. The maser's great, although it quickly gets outpaced in usefulness as you get access to later non-lethal guns. You have the option to use traditional weapons, but it'll make things much harder, and more dangerous, in the end. Death Stranding: Director's Cut builds on the eerie, striking play of the original, and feels fresher and more vibrant with its expanded content to help you dive into this mysterious story.
Talk to Your Kids About ...
Families can talk about violence in video games. Is the impact of the violence in Death Stranding affected by the game's promotion of non-violent methods? Does it help that there's a heavier emphasis on preventing harm rather than causing deaths, which could lead to more destruction in the game world? Is violence an issue because combat, for most of the game, can be avoided?
Why do you think people become disconnected with each other? Is it because of emotional problems or misunderstandings? Actions that someone performs? Tragic circumstances? Is it possible to reforge friendships with people you've lost contact with, or are they possibly lost forever? Does this seem more noteworthy thanks to the disruption in everyone's lives because of Covid-19?
Game Details
- Platform: PlayStation 5
- Pricing structure: Paid
- Available online?: Available online
- Publisher: Sony Interactive Entertainment
- Release date: September 24, 2021
- Genre: Action/Adventure
- Topics: Adventures , Monsters, Ghosts, and Vampires
- ESRB rating: M for Blood, Intense Violence, Partial Nudity, Strong Language
- Last updated: September 23, 2021
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