Disc Room

Game review by
David Chapman, Common Sense Media
Disc Room Game Poster Image
Deathtrap arcade action is a "cut" above the competition.

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

There's only one main goal here and that's to survive as long as possible. No higher purpose. No greater good. Just simple self-preservation.

Positive Role Models

Players are essentially little more than a generic clone whose sole purpose is to get chopped to bits in any of the game's deathtraps. They've got no personality whatsoever, but then again, they don't ever live long enough to develop one.

Ease of Play

The game has a simple premise and basic controls. But clearing the goals of each room can be extremely difficult and frustrating. Players can make the experience easier (or harder) in the settings by changing the speed of the game, the speed of the discs, or the difficulty of the room objectives.


Death in the game isn't only inevitable, it's a requirement. And even though the player character has a very cartoonish look, getting tagged by one of the spinning blades still means exploding into a gory (but cartoonish) mass of blood and meaty chunks.

Drinking, Drugs & Smoking

What parents need to know

Parents need to know that Disc Room is an arcade action game available for download on Nintendo Switch, as well as Windows, Mac OS, and Linux based computers. Players must navigate through a series of booby-trapped rooms, accomplishing specific goals and high scores in each before getting chopped to pieces and advancing. Death in the game is inevitable, as it's not only the trigger to end each stage, but it's often part of the objectives to advance. While the game has a very cartoonish look, it still features a lot of blood and gore when the player dies. There's a steep difficulty curve, but there are options to change key features and make the experience easier (or harder) to cater more to the players' skills.

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What's it about?

In DISC ROOM, death isn't just inevitable … it's a requirement. It's the year 2089 and scientists have discovered a strange object in orbit around the planet Jupiter. Making their way inside the structure, they quickly learn the error of their ways. The mysterious object turns out to be a series of interconnected deathtraps, rooms filled with spinning discs out for blood. Players must make their way through more that fifty rooms, each with its own unique objectives and hazards to overcome. Along the way, they'll learn valuable special abilities, such as Dash or Slow, which may add a few precious seconds to their life expectancy. Think you've got what it takes to survive this intergalactic meat grinder? Then suit up and hit the ground running … at least until you get chopped back down to size.

Is it any good?

Friedrich Nietsche and Kelly Clarkson are both known for saying "What doesn't kill you makes you stronger." But in the case of the sci-fi arcade action game Disc Room, it's the thing that does kill you which makes you stronger. Or at least more determined. The game's fairly nonsensical setup is an excuse to drop players into a series of more than fifty different unique rooms, each filled with a number of spinning blades o' death and a number of objectives to beat. This objective-based progression turns the game into a twisted collection of puzzle rooms, requiring not only quick reflexes but sharp strategies as well. Usually, in a game like this, survival is the main priority. But here, death isn't the end and, quite often, it's even a goal. For example, one objective specifically requires players to be killed by a certain number of different blade types before advancing.

Disc Room does a great job of keeping up players' interests. There's a surprising amount of variety in the challenges each room provides. Some rooms might be pitch black, except for an infrared spotlight. Other rooms might require players to stand in one area to keep the clock active while dodging flying discs. And still other rooms contain massive boss fights that can test the skills of even the most hardcore gamers. Make no mistake about it, the game can quickly test not only players' skills, but their patience as well. Certain stages can be particularly frustrating, especially after dying over and over, only to realize later you missed one key trick to accomplish an objective. Thankfully, the frustration never seems to last too long. Since each room is usually a quick undertaking, there's always that sense of trying "just one more time." And if the game ever feels too overwhelming, the developers were kind enough to add options setting to adjust its speed and difficulty to the players liking.

Talk to your kids about ...

  • Families can talk about violence in video games. Is the impact of the violence in Disc Room affected by the cartoonish nature of the gameplay? Is the impact intensified when the deaths are so bloody and gory? When does death in gaming become (literal) overkill?

  • What sort of balance do you look for in the difficulty of a game? When does a game go beyond being "challenging" and instead become frustrating? What are some ways games can adjust the challenge to meet players' needs?

Game details

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For kids who love action

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