Parents' Guide to Disjunction

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Common Sense Media Review

Angelica Guarino By Angelica Guarino , based on child development research. How do we rate?

age 16+

Difficulty spikes and repetitive play hamper cyberpunk tale.

Parents Need to Know

Why Age 16+?

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Parent and Kid Reviews

What's It About?

The story of DISJUNCTION opens with three characters chasing what are seemingly unrelated, but later revealed to be intertwined, goals. Frank, a private eye, has been hired to investigate the recent death of a popular activist leader. Joe, a furious boxer who fights with a cybernetic arm, is searching for information related to his daughter's murder, which he presumes was committed by terrorists. Spider, a hacker attempting to outrun the mistakes of her family, aims to protect herself from a vengeful gang leader who may want her dead. These three narratives play out before the backdrop of a doomsday-scenario New York City in the year 2048. Crime rates have skyrocketed due to economic collapse in the previous decade and ongoing wars. The city's government is at odds with a large group of citizens, who demand better living conditions amidst the ruin. "Law and order" prevails over all else, with the mayor of New York moving toward signing an indefinite contract with a private security company to provide the NYPD with powerful, potentially invasive security technology. Frank, Joe, and Spider have their own objectives, but with gangs and illegal drug distributors rapidly gaining power, the biggest goal is simply to survive.

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say : Not yet rated

This role-playing game (RPG) is at once slightly repetitive and moderately stressful, which limits the appeal that it will have to many players interested in its story. Unforgiving stealth puzzles with few checkpoints in Disjunction lead to a sense of exasperation more than accomplishment once they're completed. There are two major elements that contribute to this: First, players must master three different play styles to progress past even the first few levels. That means playing with abilities and play styles they're not comfortable with, with little flexibility and no adjustable difficulty level. Because this is a stealth-based game, players may have to repeat the same set of time-consuming actions many times in order to travel from checkpoint to checkpoint, leading to the temptation to rush certain sections and fail the level yet again.

Second, while the story is remarkably detailed and the non-player character dialogue is fairly well written, it's difficult to become emotionally involved with any of the main characters. Conversations also feature rather small, difficult-to-read text, so it's easy to feel like skimming the paragraphs of dialogue instead of taking the time to soak up each word. In addition, lore is dispersed throughout high-stakes missions, and while it provides a fully formed picture of a city in peril, the pacing is greatly interrupted by these item discoveries. With all that the game leaves to be desired, it's difficult to picture what type of player this experience is for. While many difficult games earn fan favor with big payoffs waiting at the end of a set of levels, Disjunction rewards its hardworking players with only a small piece of information related to the main storyline before sending them right back into another long set of similar obstacles. As a result, many may choose to throw in the towel fairly early on, if they are not enthralled with the combat.

Talk to Your Kids About ...

  • Families can talk about dystopian fiction. Because Disjunction takes place in an apocalyptic version of New York City, does that bring up any emotions that may be different than if this were a tale taking place in a fictional city?

  • Why are economic collapse, a skyrocketing crime rate, and the mass production of illegal drugs so closely linked in Disjunction? Are there ways that this could've been avoided?

Game Details

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