Parents' Guide to

Dissidia Final Fantasy NT

By Chad Sapieha, Common Sense Media Reviewer

age 13+

Bloodless fighter has constant combat, partial nudity.

Game PlayStation 4 2018
Dissidia Final Fantasy NT Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

Community Reviews

age 11+

Based on 1 parent review

age 11+

honestly good fighting game for people who don’t play most fighting games

I’m an 18 year old who is a big fan of square enix and dissidia nt is one of the spin off games of the final fantasy series. It’s a fighting game based around many of the many aspects of the main series. Dissidia is set up to be smash bros final fantasy edition in the respect that it features many characters from the main line of the series like cloud strife, squall leonhart, terra Branford, Bartz, and Onion Knight. Many of the characters they used are very unique in how they handle and in what skills they use and how their skills were designed is unique in some way. Bartz is the semi exception for the fact his deal is mimicking his allies. As for the warnings on here most are accurately starred but not described. For nudity the only characters that are overly sexualized are for the most part villains and that gives the message of not dressing or being obsessed with being overly sexually attractive to the point of using sexually provocative clothing or exposure. Yes you can play as any character in the game except for chaos but in story mode you can’t until the bonus extra game content. The gameplay is easy to use but learning it by using the text isn’t the best way to do it for most cases all you need to know is there’s two attack types each can do 1 of 3 set moves based on what way you’re moving the analog stick ( towards or away from the enemy or neither) and not all of the inputs have to be used you can actively change your move set config outside of battles and chains which are used to get bonus in game currency for better summons accessories and equipment which late game doesn’t matter as much since in the normal shop you unlock the ultimate pieces of equipment and ones that are nearly as good as them. As for language it forgets to mention prishe (a playable character from ffxi) says “oh heeeeeeeeeeeeelll!” When she is defeated sometimes but in story mode when you fight her manikin you can’t really make out the words because the manikins have a special voice effect overlayed onto the voice clips. Other than that characters tend to talk in mostly the same manner they do in their respective mainline game, for example Cecil is overprotective, Bartz is happy go lucky and values his friends. Tidus has some father issues in the sense he feels like he has to outshine his dad as a blitzball Star. Terra is afraid of her powers and they had to get creative with warrior of light and onion knight. Onion knight has to learn when to be brave instead of smart and warrior of light fights to help his comrades to end the conflict. Which leads to the point of positive messages. For positive messages it’s a lie when the page says it puts good values with fighting powers for that fact. The good guys have just as good stat balance as the villains but they win because they seek to cooperate and bond with each other and with the case of terra she has to learn to not fear hurting those she cares about. Each mc has a great ideal behind their storyline and they all tie together even if a lot of it is drawn from the main games in the series. Like squall having to learn not to push others away. Each mc’s villain character also has significant plot importance too. Sephiroth teaches cloud to find his own path and not to be a puppet. Kefka tries to force terra to hurt everyone but ultimately fails and gets her to understand herself better. Garland indirectly teaches warrior of light about how fighting to stop the fighting only prolongs the conflict. And the overarching villain chaos teaches everyone how to hope in the face of despair before he mops the floor with you unless your using a well fully equipped onion knight with sword shower and guiding swipe. How to play the game isn’t the issue it’s the AI for the cpu players that is. Each comp player has a strength level aside from their actual level and it ranges from minimal very low low(equip) low(actions) average high (equip) high(actions) and maximum. High actions and maximum are where the difficulty goes from feeling like the cpu is human level in most respects to it can counter most of your attacks with dodges and blocks and counter attacks at frame perfect accuracy and when that’s on a golbez npc one of two things happen. One you spend a good bit grinding a few more levels to get better stuff to counter him or you spend 2 and a half hours dealing with him and it has been a problem since the psp versions of dissidia which I have played and it took that long using save states because of how stupid high actions can be. In that case. Violence is mild fantasy violence. And there is some mild nudity for the villains who you fight. And the rest will be attached in the other part of the review. Honestly just play it they’re even coming out with a free version in the fall in the ps4 store with a rotating cast of characters

This title has:

Great messages
Great role models
Easy to play/use

Is It Any Good?

Our review:
Parents say (1):
Kids say (1):

Some games in long-running series serve as entry points for new players, while others are meant to cater almost exclusively to core fans; this is unquestionably a case of the latter. Dissidia Final Fantasy NT's primary appeal is that it gives us a chance to see and play as characters we spent dozens of hours getting to know in previous games. The story is threadbare, to say the least, but just seeing old favorites like Cloud, Terra, and Squall in action once more is enough to warm any longtime Final Fantasy fan's heart. And it's a good thing, too, since the game's complexity and difficulty are both extreme enough to be off-putting. The familiar characters serve as something to grab onto -- a reason to keep playing -- until you come to understand and appreciate the many intricacies of the combat system, which is quite unlike that of a traditional fighting game.

If you do manage to keep playing long enough to grasp how everything works, you'll likely start having a pretty good time. The game's unusual three-on-three fights seem wildly chaotic at first, but gradually transform into strategic ballets in which various classes of characters seek out others vulnerable to their strengths, then proceed to weaken them with bravery attacks before landing killing blows with HP assaults -- all while keeping an eye out for randomly appearing summoning crystals that, when destroyed, give your team the power to call down some truly powerful assaults from godlike creatures. But getting good enough to experience the satisfaction of success takes time. Each character requires hours of practice to master, and even then the realities of online competitive play provide no guarantees of victory (which is to say there are some really, really good players out there). Ultimately, your enjoyment of Dissidia Final Fantasy NT is likely to correspond directly to whether you're a series superfan who also happens to love a good competitive online challenge. If you sit outside this little sphere, you'll want to keep looking for your next game.

Game Details

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