Divinity: Original Sin
By Chad Sapieha,
Common Sense Media Reviewer
Common Sense Media Reviewers
Bloody co-op indie RPG is ambitious, raises tough questions.
A Lot or a Little?
What you will—and won't—find in this game.
Teens can learn about game design using the game engine and tool kit that come with this rich fantasy role-playing game. They can use these tools to design mods, characters, and new levels for Divinity or set about creating their very own worlds, stories, and games. Developer-made tutorial videos lead players through the basics of building terrain, creating AI characters, and adjusting the game world's atmosphere. A vibrant online community of amateur designers is available to answer questions and help teach rookie designers the ropes. The game-building tools that come with Divinity: Original Sin are creative and powerful and could spark an interest in a career in games or digital design.
Parts of the game encourage players to be thoughtful in their actions. Players are given a chance to see disputes from various sides before choosing how to resolve -- or in some cases escalate -- the conflict. Players who take time to analyze situations and consider potential outcomes before making decisions often are rewarded with more favorable results.
Positive Role Models
The primary characters' personalities are malleable, determined by player choices. The player may elect to make them moral or cruel, opt to save certain non-player characters, or opt to slay them. Whether they become admirable role models or heroes with more thuggish qualities depends on how players guide them.
Ease of Play
There's a pretty steep learning curve. Players have to figure out some game mechanics through experimentation, as well as trial-and-error play. Simple tutorials exist, but only as single lines of text that pop up occasionally. They also can be accessed from a tutorial menu. Players would do well to save their progress as often as possible; auto-saves are sparse in some areas, and battles can be devilishly hard (fallen comrades stay dead even after battle until you find a way to resurrect them). Difficulty can be altered at any point in the game, but even the easiest setting is a challenge.
Violence & Scariness
Characters hack at each other with swords, axes, pikes, and other medieval weapons. The fighting is viewed from a raised, three-quarter perspective, making it less intense than combat in a first- or third-person action game, but characters gush bright red blood that coats the ground with each strike.
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Sex, Romance & Nudity
References within the dialogue to flirting and an affair.
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The word "hell" appears occasionally in various contexts.
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Drinking, Drugs & Smoking
Characters can use items such as a mug of beer for nourishment. Some scenes take place in a tavern.
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Parents Need to Know
Parents need to know that Divinity: Original Sin is a downloadable fantasy role-playing game presented from an isometric (raised, three-quarter) perspective. Combat is viewed from a distance but can still be pretty intense. Warriors hack at each other with medieval weapons, red blood gushing with each strike. Online cooperative play means teens may end up joining a game with a stranger and communicating via text chat without moderation or any other players present. Players have control over how the two main characters interact both with each other and with non-player characters in the world. They might choose to play them as noble, selfless warriors intent on helping anyone in need or as greedy, self-centered pseudo-criminals who steal and can't get along even with each other.
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Divinity: Original Sin
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What’s It About?
The result of a wildly successful crowd-funding campaign, DIVINITY: ORIGINAL SIN is the latest game in Larian Studios' 12-year-old fantasy RPG series. It tells the tale of a pair of Source hunters, people who are tasked with eliminating the abusers of the worst magic in the world. Both hunters are under the player's control as they embark on adventures that involve everything from a murder in a local town to a potentially world-ending threat that takes them outside of space/time. Players will spend much of their time engaged in dialogue, choosing from as many as a dozen potential conversation paths for each character they encounter. Depending on the situation, the choices players make can have a lasting impact on the game, which could include the death of certain characters or additional warriors opting to join the player's party. Outside of dialogue scenarios, players explore a lush world in pursuit of their objectives, frequently engaging in challenging turn-based magical, melee, and ranged combat. Traditional fantasy RPG mechanics including item and weapon looting, crafting and blacksmithing, and character development feature prominently throughout. Bundled with the game is Larian's Divinity Engine, a game-design tool kit that allows players to create mods, levels, characters, and potentially even new stories to share with other members of the community.
Is It Any Good?
Divinity: Original Sin is highly ambitious; it's the sort of rich, complicated RPG that usually requires resources beyond those of an independent developer. It's bursting with cool and original ideas, not least of which are its two equally important protagonists. They get in arguments with each other, allowing players to explore different sides of difficult issues. For example, should they show mercy to a seemingly docile -- but potentially very dangerous -- female orc? The turn-based combat (another interesting twist on the traditional isometric action RPG formula) is complicated and challenging, forcing players to take stock of dynamic factors -- such as distance to targets, whether they're standing on oil or ice, and which enemies pose the greatest immediate threat -- while making careful use of a limited supply of action points required to move and attack. It's the sort of strategic and rewarding combat that takes hours to learn and more to master.
But in its bid to create such an expansive and feature-rich experience, Larian seems to have bitten off a bit more than its limited team could chew in a few spots. Non-player characters often repeat snippets of conversation already spoken by others. Combat lacks adequate explanation at the start and may end up being too complex for more casual players. Plus, the game is a bit unstable. We encountered sporadic crashes playing on a powerful iMac, including a save file that, frustratingly, crashed every time we loaded it and a persistent inability to connect with other players online for cooperative play (a kink we expect/hope will be worked out in short order). Get beyond these frustrating hiccups, though, and you'll find a deep fantasy RPG with terrific action and an engaging tale.
Talk to Your Kids About ...
Families can talk about the impact of violence in games such as Divinity: Original Sin. Does your family talk about violent acts they see in movies and games? How does witnessing fictional acts of violence make you feel?
Talk about online safety. Many games allow players to encounter strangers and freely communicate with them. What sorts of online behavior and actions would strike you as suspicious? Why?
- Platforms: Mac, Windows
- Subjects: Hobbies: building
- Skills: Thinking & Reasoning: strategy, Creativity: making new creations, producing new content, Tech Skills: digital creation, using and applying technology
- Pricing structure: Paid
- Available online?: Available online
- Publisher: Larian Studios
- Release date: June 30, 2014
- Genre: Role-Playing
- Topics: Magic and Fantasy, Monsters, Ghosts, and Vampires
- ESRB rating: M for Blood and Gore, Violence
- Last updated: October 27, 2019
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