Dual-world novelty aside, Dragon Quest VI should prove very familiar to fans. Players will encounter the series’ famed slime monsters, visit churches to save their progress and heal their party members, and even collect rare mini-medals -- all hallmarks of the franchise. The series’ sense of humor is intact as well, thanks to some droll dialogue that’s certain to elicit a few chuckles from kids and grown-ups alike. It might be generations old, but it stacks up nicely against more modern Japanese RPGs.
That said, we encountered a few telling signs of the game’s age. The battle system, for example, simply provides a view of the player’s enemies from a head-on perspective. Players don’t get to see their heroes in action. Also, it lacks a quest log and notebook, which makes keeping track of objectives and figuring out what to do next a little tricky at times. Still, it’s hard to imagine traditional RPG enthusiasts turning this game down based on those two quibbles. This one’s been a long time coming.
Online interaction: Players can create and share “dreamcards” -- profiles composed of text information regarding hobbies, appearance, and other traits -- with nearby players in Tag Mode. It’s not online (players have to be within wireless range of each other) but there is potential to share personal information with strangers. Nintendo recommends that players not give out their names, ages, phone numbers, or other identifying details.