Dragon Quest VI: Realms of Revelation

Game review by
Chad Sapieha, Common Sense Media
Dragon Quest VI: Realms of Revelation Game Poster Image
Japanese classic remake lets strangers wirelessly connect.

Parents say

age 6+
Based on 1 review

Kids say

age 7+
Based on 1 review

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Overt themes include heroism, bravery, and justice. Players help other characters they encounter, and the goal of the game is to defeat an evil entity threatening the existence of multiple worlds. That said, the majority of the game’s action involves fighting.

Positive Role Models & Representations

The game’s primary protagonist doesn’t have much of a personality. He simply goes where he’s told and does what he’s instructed to do without even talking most of the time. He’s just a hero out to save the world. The same can be said for his companions.

Ease of Play

Battles are about as simple as can be in a turn-based role-playing game -- so long as players keep upgrading their gear. However, finding important locations can be tricky. It’s easy to get lost and end up forced to go back to previously visited locations to figure out what to do or where to go next.


Only fantastical enemy monsters are shown fighting during the game’s turn-based battles. They face the camera and can be knocked back or stunned when hit by magic spells and melee and ranged weapon attacks. They disappear once defeated. Players do not see their party’s characters strike enemies, though they might see the flash of a weapon. There is no gore, and we detected no blood.


Characters flirt lightly with one another and talk about relationships and marriage.


One of the game’s enemies is called a “Hell Hornet.”

Drinking, Drugs & Smoking

Players frequent pubs where customers can be seen drinking from mugs.

What parents need to know

Parents need to know that Dragon Quest VI: Realms of Revelation is a classic Japanese role-playing game with frequent -- but mild -- turn-based battles against fantastical monsters. The game’s characters and protagonists occasionally flirt with one another, and some can be seen drinking from mugs in pubs. However, the good guys are generally well-intentioned and focused on helping others and saving the world. Note that Tag Mode allows players to share personal information with one another via local, ad-hoc wireless connections.

User Reviews

  • Parents say
  • Kids say
Parent of a 15-year-old Written bysushiman8 February 16, 2011

perfect for anyone

Any Dragon Quest Game is suitable for most ages. This one contains bare minimal profanity and blood. Mild combat sequences with no blood are common and some of... Continue reading
Kid, 7 years old February 20, 2011

7 year olds

i love the game Dragon quest so much do you guys like it I know i do

What's it about?

The final entry in the nine-part Dragon Quest series to see a Western release, DRAGON QUEST VI: REALMS OF REVELATION was originally released 16 years ago in Japan for Super Nintendo. This remake retains the same plot, characters, and locations, but offers enhanced graphics created specifically for the DS as well as a few new features, like the ability for players to wirelessly share “dreamcards” with each other in Tag Mode. The story centers around a young hero who travels with an ever-growing party of friends on a quest to defeat the evil demon Murdaw, who is terrorizing the entire planet. The group journeys seamlessly between a pair of worlds that seem different at first but are, in fact, quite similar. They engage in traditional turn-based RPG battles with a wide variety of fantastical enemies, levelling up and becoming more powerful all the while.

Is it any good?

Dual-world novelty aside, Dragon Quest VI should prove very familiar to fans. Players will encounter the series’ famed slime monsters, visit churches to save their progress and heal their party members, and even collect rare mini-medals -- all hallmarks of the franchise. The series’ sense of humor is intact as well, thanks to some droll dialogue that’s certain to elicit a few chuckles from kids and grown-ups alike. It might be generations old, but it stacks up nicely against more modern Japanese RPGs.

That said, we encountered a few telling signs of the game’s age. The battle system, for example, simply provides a view of the player’s enemies from a head-on perspective. Players don’t get to see their heroes in action. Also, it lacks a quest log and notebook, which makes keeping track of objectives and figuring out what to do next a little tricky at times. Still, it’s hard to imagine traditional RPG enthusiasts turning this game down based on those two quibbles. This one’s been a long time coming.

Online interaction: Players can create and share “dreamcards” -- profiles composed of text information regarding hobbies, appearance, and other traits -- with nearby players in Tag Mode. It’s not online (players have to be within wireless range of each other) but there is potential to share personal information with strangers. Nintendo recommends that players not give out their names, ages, phone numbers, or other identifying details.

Talk to your kids about ...

  • Families can talk about the dangers of sharing personal information with other players online and over wireless connections. What should you do if you suspect a stranger you’ve encountered online is up to no good?

  • Families can also discuss whether they see a difference between video games that pit heroes against monsters and those where the primary enemies are human. Do you think beating up or killing a fantastical creature in a game is less affecting then doing the same to a person?

Game details

  • Platforms: Nintendo DS, Nintendo DSi
  • Price: $34.99
  • Available online? Not available online
  • Developer: Nintendo
  • Release date: February 14, 2011
  • Genre: Role-Playing
  • ESRB rating: T for Animated Blood, Mild Fantasy Violence, Mild Suggestive Themes, Simulated Gambling, Use of Alcohol
  • Last updated: November 11, 2020

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