A Lot or a Little?
What you will—and won't—find in this game.
Game's two worlds -- magic, scientific -- represent ideas that cause conflict, so they're great illustrations of problems troubling society. Players forced to make choices that have profound, lasting consequences.
Positive Role Models
Players take on two roles: a modern (circa 2220) young woman, male warrior from a more primitive time and place. Despite differences, both bear burden of guilt, desire to redeem themselves. Both can become true heroes; also can be less heroic, based on player choices.
Ease of Play
Simple controls, intuitive puzzles with dialogue choices that add light challenge.
Violence & Scariness
Players are shown being stabbed, bleeding, in one instance, implied someone is attacked by a crowd. A bird's neck is broken.
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Sex, Romance & Nudity
Zoe, the heroine, is shown briefly in tank top, underwear. Some talk of "copulating," hero Kian -- depending on player's choice -- announces he's gay. Drunken revelers make suggestive movements.
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Occasional use of words like "s--t," "f--k," "bitch."
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Drinking, Drugs & Smoking
Scenes of drunken revelers.
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Parents Need to Know
Parents need to know that Dreamfall Chapters: Books 3-5 is the end of a complex downloadable adventure tale for mature players that addresses ideas about love, guilt, tolerance, and faith. Genocide is central to the story with characters being sent to internment camps. Characters are shown being stabbed, and a bird has its neck broken. The main (female) character appears briefly wearing only a T-shirt and underwear and the other main (male) character admits he's gay. There are scenes with drunken, lascivious revelers and occasional profanity with words like "f--k" and "s--t."
Is It Any Good?
The last three books of this series take you even deeper into the compelling worlds of Stark and Arcadia, providing a truly thought-provoking tale. They brilliantly deliver the pay-off set up by the first two, digging into Zoe and Kian's fears and letting you tag along as they overcome their respective challenges. Both characters are appealing because they're realistically drawn; full of doubt and self-recrimination, but determined to do whatever it takes to redeem themselves for past failures.
If things were surreal in the first two books, they're even trippier here; the story jumps back and forth among the dream world and the two waking ones, effortlessly weaving multiple threads into a thought-provokingly weird story arc. As strange as things get, the story's emotional core is what holds it together; everyone's felt loss, betrayal, anger, love and fear and can identify with the heroes' uniquely human flaws. Humor also plays a big part in the game's success, since it prevents the narrative from becoming too heavy and melodramatic. Along with the well-written story, Dreamfall Chapters: Books 3-5 offer great voice acting and truly beautiful graphics. The magical world of Arcadia on its own is worth a folder full of screenshots. As with Books 1 and 2, the only issue with calling Books 3-5 "games" are their limited interactivity. There's not much you could call "gameplay" here; really, it's a bunch of beautiful mini-movies playing one after the other. The Interactive Novel is on the rise -- perhaps this is the start of what should be called the Interactive Movie? Anyway, despite their relative lack of interactivity, you shouldn't miss these episodes. They're some of the best-looking, most mind-expanding things you'll ever point and click on.
Did we miss something on diversity?
Research shows a connection between kids' healthy self-esteem and positive portrayals in media. That's why we've added a new "Diverse Representations" section to our reviews that will be rolling out on an ongoing basis. You can help us help kids by suggesting a diversity update.