Parents' Guide to Dredge

The box cover for Dredge, which shows a lighthouse, fishing boat, and an underwater scene with a giant fish.

Common Sense Media Review

Marc Saltzman By Marc Saltzman , based on child development research. How do we rate?

age 10+

Short but engaging fishing RPG with dark undertones.

Parents Need to Know

Why Age 10+?

Any Positive Content?

Parent and Kid Reviews

age 6+

Based on 1 kid review

What's It About?

Developed by New Zealand's Black Salt Games and published by Team 17, DREDGE can best be described as a story-based fishing simulation. Weaving in adventure game elements, such as an inventory and characters to interact with (such as a Fishmonger, Mayor, and Shipwright), you awaken in a small fishing village after your ship is damaged. You inquire about work and set sail in a small boat to look for fish to catch and sell. If you damage the ship, such as bang into rocks and bust up the hull, you'll need to pay for repairs, too. Throughout this single-player game, you'll take on various quests for the locals, explore new locations, face off against all kinds of fish (and more malicious sea creatures), explore the ocean for artifacts, upgrade your boat and gear, and unravel a dark mystery. After all, there must bee a reason you are repeatedly warned to leave and forget this place. All the while, you must keep an eye on the time, and watch out for darkness and fog, which will impede your success. Note: Available for multiple platforms -- PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X/S, Windows PC -- Dredge looks and plays the same between them all, but with higher graphical fidelity on PC, PS5, and Xbox Series.

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say ( 1 ):

OK, so a video game about virtual fishing may not sound too exciting -- though titles like Animal Crossing, Stardew Valley, and Red Dead Redemption 2 make it fun as a minigame. However, Dredge proves an engaging story can also be told while catching and selling fish. Without giving away too much, the tasks you perform for the mysterious people in this village, and the tales you'll hear throughout, is what will keep you glued to this game for a few hours. While not perfect, as it's a relatively short experience and the actual act of "fishing" is oddly tied to timed clicks or button presses on a disc, Dredge is a worthy, solitary adventure. If you can pardon the pun, the real hook for this fishing simulation is the dark story, deep secrets, and rich atmosphere, all tied to the characters, neighboring islands, and ominous creatures you may encounter among the 125 or so deep sea denizens within the game (and collectible artifacts, too). It's also fun to outfit and upgrade your ship and gear with special equipment to gain access to rarer catches.

The system used to fish could have been more realistic and/or more engaging -- it's like a rhythm game where you must click or button-press at the right time. But the graphics and music are both top-notch, so kudos to Black Salt Games for creating an immersive experience that looks and sounds -- nay, feels -- great. This is especially impressive for an indie title, where production values are often much lower than AAA games due to a lack of budget. Dredge is a stellar experience, but know the fun will be over within 8 or 9 hours, and there is very little replayability as there is no multiplayer or map editor. There is some downloadable content (DLC) called Blackstone Key, however. Overall, Dredge is a super fun and unique game that gets it mostly right across the board.

Talk to Your Kids About ...

  • Families can talk about violence in video games. Is the impact of the violence in Dredge affected by the fact that you're fighting against sea monsters and the violence isn't realistic? Would the impact be intensified if there was more realistic blood and gore? Is killing the same whether the graphics are realistic or not, or if it's against humans or creatures?

  • Discuss the dark storyline that emerges from this game, including the seedy past of some of the characters. Is it a good idea to weave those elements in, so it's not just a fishing game? Does it add another layer to the immersion?

Game Details

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The box cover for Dredge, which shows a lighthouse, fishing boat, and an underwater scene with a giant fish.

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