Dungeons 3
By David Wolinsky,
Common Sense Media Reviewer
Common Sense Media Reviewers
Strategy game boosts difficulty, muddles empire management.
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Dungeons 3
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What’s It About?
In DUNGEONS 3, the Dungeon Lord has successfully united the forces of evil and established his dark empire. It's only then that he realizes the next step in his most diabolical quest: expansion! Through enticing the dark elf priestess Thalya from the fluffy clutches of the surface world to become his chief lieutenant, the Dungeon Lord has found a way to direct his campaign of conquest from the confines of his underground lair. With Thalya on the front line, and the united forces of evil to support her, players will have to use every trick in the book to best those do-gooders of the overworld once and for all.
Is It Any Good?
It's taken three entries in this real-time strategy series to finally get the formula right, but unfortunately the whole is lesser than the sum of its parts. Whereas Dungeons 1 was focused on dungeon management, Dungeons 2 infused more real-time strategy elements. Dungeons 3 scoops up all the ideas that have been tried to date and attempts to refine them. The now-familiar basics are still present and on display here: You build a staggering variety of rooms to fortify your dungeon and set traps to make it terrifying for invading heroes to navigate. You also patrol the topside, doing plenty of invading yourself. At times, even though these are both hallmarks of the series, it can frequently feel like two generic, confusing, and repetitive smaller games bolted onto each other. There may not be a nice way to say this, but any of those complaints by themselves would make the whole thing more tolerable. As it is, the game in general is a slog that actually seems to take pride in being generic.
Although the inclusion of a tutorial helps matters somewhat, there's no getting around the fact that managing what you're supposed to be doing and the requisite flow chart of what to construct in order to do that is simply befuddling to series newcomers. It may be unreasonable to expect the third entry in a series to generously extend lots of help, but you can easily get lost even on these tutorials -- which doesn't bode well for the rest of the game's sizable campaign. This is further complicated by what the game gets right: The difficulty has been raised, and there are double the maps, more room types, more creature types, and extensive skills and technologies (about 80) to balance. The inclusion of multiplayer skirmish and sandbox modes may actually be a better way of getting your bearings than the campaign, though it's really saying something about the overall experience when not dealing with the majority of the content included in here is more appealing. For all the game's forced attempts at humor, there's very little here to charm or invite you deeper in. It might have gotten the formula right here, but the series is arguably still finding its legs.
Talk to Your Kids About ...
Families can talk about violence in media. Is the violence in Dungeons 3 OK because it has a cartoonish presentation, or is it problematic simply because it exists?
You play as the villain in Dungeons 3. Even though characters whose evil actions or motives are important to the plot, are there people in real life who are just villains? Or is it more complicated than that? How does playing as a villain in a video game help you better understand people in real life who get called "evil"?
Game Details
- Platforms: Mac , PlayStation 4 , Windows , Xbox One
- Pricing structure: Paid
- Available online?: Available online
- Publisher: Kalypso Media Digital
- Release date: October 13, 2017
- Genre: Strategy
- Topics: Magic and Fantasy , Princesses, Fairies, Mermaids, and More , Fairy Tales , Monsters, Ghosts, and Vampires
- ESRB rating: T for Blood and Gore, Language, Mild Suggestive Themes, Use of Alcohol, Violence
- Last updated: September 10, 2020
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