Parents' Guide to Dying Light 2: Stay Human

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Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 18+

Run for your life in this personal zombie apocalypse.

Parents Need to Know

Why Age 18+?

Any Positive Content?

Parent and Kid Reviews

age 11+

Based on 3 parent reviews

age 14+

Based on 15 kid reviews

Kids say that the game features intense gore and parkour elements, with a mix of dismemberment and violence primarily against zombies. While the story may be considered mediocre and some mechanics could improve, many players appreciate the gameplay and the stunning open-world design, making it suitable for players aged 15 and older despite its brutal content.

  • gore intensity
  • mediocre story
  • stunning visuals
  • suitable for teens
  • parkour elements
Summarized with AI

What's It About?

DYING LIGHT 2: STAY HUMAN introduces players to a world set fifteen years after a global outbreak of the infamous Harran Virus, first introduced in 2015's original Dying Light. What's left of humanity has broken up into small settlements, struggling to maintain resources while fending off the masses of Harran infected zombies. You're Aiden Caldwell, one of the few surviving "Pilgrims," runners that travel from settlement to settlement acting as everything from courier to gatherer to mercenary, depending on the need. Aiden has survived due in no small part to enhanced strength and stamina granted to him by horrific experimentation done to him as a child. Now, as an adult, Aiden uses his role as a Pilgrim to search clues as to the whereabouts of the man responsible for his traumatic childhood, hoping it might bring him closer to finding his long lost sister. Along the way, Aiden will come in contact with various factions attempting to carve out their own little slice of life in this post-apocalyptic world. Though Aiden may have his own agenda, he'll quickly learn that his choices can have a lasting impact on the world around him. His presence may be reveled in one settlement and reviled in the next. Choosing to help one faction may cause others to collapse. In this world where humanity is an endangered species, can even someone with Aiden's unique skills and knack for survival manage to hold on to his humanity?

Is It Any Good?

Our review:
Parents say ( 3 ):
Kids say ( 15 ):

The original Dying Light struck a chord with fans by blending the tension of survival horror with fast-paced, first-person parkour. The sequel, Dying Light 2: Stay Human, takes everything players liked about the first game and cranks it up to an eleven, with a bigger map, more moves, and a deeper story with real consequences. There are big factions, such as the militant Peacekeepers with their ironclad belief in structure and order and, on the opposite end of the spectrum, there's the chaotic Mad Max-esque Renegades who take what they want from who they want with little regard for pesky things like "law and order." And in between these two factions lie the various Survivor groups, with varying amounts of influence or power. They tend to just want to live their lives the best way they can, hoping that they live to see another sunrise. Players' actions and choices shape the world around them and customize the experience, making the game feel much more personal as a result. This is even more evident during multiplayer games. One player hosts the session in the world they've fashioned. Visiting players, on the other hand, find themselves in a sort of multiversal splinter world, where things might seem familiar, but key events have played out differently. This might allow visitors access to items and areas closed off in their own worlds, or alternatively shut them out of certain things they might be accustomed to in their own playthrough. Once returning to their own world, visitors will bring with them any character progression they may have made, but no changes to the base world they started from. It's an incentive to see how certain choices might have played out for others before making similar decision in your own experience.

As far as the rest of the game goes, it's hard to find much fault with it. The game ties to the events of the first Dying Light, rewarding returning players with an expansion of the overall lore. But it's also set far enough down the road that newcomers can dive right in without needing a primer on everything they might have missed. Combat is visceral and brutal. While there are some weapons that allow you to fight from a distance, most require you to get up close and personal, which is fine when facing a small group of enemies. But when the lights go down and swarms come out, you'll literally need to run for your life. The default controls are awkward at the start, but begin to feel natural and responsive with practice. Before long, you're jumping, climbing, ducking, and dodging with unmatched fluidity. The map, supposedly four times bigger than the original game, feels almost too huge. There's a lot to explore and a lot of space to cover between points of interest. Finding safe rooms, and unlocking their respective spawn points helps considerably. And finally, there's not enough that can be said about the story this time around. While it's far from being the Citizen Kane of zombie stories, it's got a lot of depth and development, making you feel like you truly exist in this world that's gone to hell in a hand basket.

Talk to Your Kids About ...

  • Families can talk about disaster preparedness. While a zombie apocalypse might not be a realistic scenario, what are some supplies and skills that might come in handy during a real world emergency?

  • How can decisions we make today affect our future down the road? What are some ways to help reduce the risk of unfavorable outcomes, and how can we best move forward if we make mistakes?

Game Details

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