Parents' Guide to Elden Ring

Elden Ring Poster Image

Common Sense Media Review

Chad Sapieha By Chad Sapieha , based on child development research. How do we rate?

age 15+

Intense fantasy has brutal, bloody medieval-style combat.

Parents Need to Know

Why Age 15+?

Any Positive Content?

Parent and Kid Reviews

age 11+

Based on 42 parent reviews

Parents say that the game is generally well-received for older children and teenagers, with many praising its immersive fantasy world, rich storyline, and engaging gameplay, while noting the option to turn off blood to minimize violence. However, concerns arise regarding the game's difficulty and some unsettling elements, suggesting that it may not be suitable for younger or less mature players who might become frustrated or scared.

  • engaging gameplay
  • immersive world
  • turn off blood
  • challenging difficulty
  • age-appropriate for teens
Summarized with AI

age 12+

Based on 74 kid reviews

Kids say the game is an incredible experience with stunning graphics and deep gameplay, but parents may want to consider age suitability due to its difficulty and some mature themes. While blood and gore can be turned off, some players highlight the presence of dark themes, minor swearing, and an optional boss that features nudity, making the game more appropriate for teens rather than younger children.

  • graphics
  • difficulty
  • mature themes
  • blood options
  • age recommendation
Summarized with AI

What's It About?

ELDEN RING is an action role-playing game that drops players into the Lands Between, an expansive otherworldly realm filled with foggy fields and forest thickets, castle ruins and dark dungeons. Taking on the role of a Tarnished -- a warrior cast out of this domain, now returned to reassemble a shattered ring and become the Elden Lord -- the player freely roams the land on foot and horseback looking for demigods in possession of the ring's shards. But defeating these powerful enemies is no small feat. Along the way to each boss, players will encounter many challenging enemies that must be overcome via skillful application of melee and ranged combat tactics. This involves switching between swords, shields, bows, and other armaments as the situation demands, learning how to effectively block, dodge, and parry incoming attacks, employing stealth if at all possible, and knowing when you've met your match so that you can beat a hasty retreat and live to fight another day. Death results in a temporary loss of all accumulated and unspent experience points, and these points -- used to upgrade the hero's base stats, making them stronger with each level -- will disappear forever should you perish before finding your way back to the spot where you died. Players can also increase their hero's strength by finding new weapons and armor and upgrading it with special resources and talismans. A crafting system that makes use of various plant, animal, and mineral resources found along the way allows players to make arrows and other items that can increase their odds when facing down tough foes. As a last resort, you can summon other players to your world to help defeat especially tricky bosses -- but be wary, because multiplayer can also be competitive, with other players "invading" your world to attack rather than help you.

Is It Any Good?

Our review:
Parents say ( 42 ):
Kids say ( 74 ):

It's a bit reductive to suggest that this is just a Dark Souls game set in an open world, but when you get right down to it, that's exactly what it is. ELDEN RING preserves just about everything that From Software's fans love about the studio's games, including a punishing level of difficulty, ambiguous yet weirdly compelling storytelling, the ability to leave messages for other players and help strangers having a tough time, and a host of mysterious artifacts, the purposes of which need to be gradually riddled out through play. At times Dark Souls players will feel like they're simply playing a sequel in that series as they tread cautiously through dark towers. They'll peer around corners, heart pounding, looking for hidden enemies that can kill in just one or two swings of their massive swords, and hope to spy a save point where they can safely spend all of the experience points they've accumulated before dying and losing them all. The fighting is tough, but it's also fair -- especially once you've mastered various skills and attacks and gotten to know your enemies' patterns. And the reward is that taking down harder foes carries with it a sense of accomplishment not felt in most games. Players are forced to earn their victories, and that means something. In other words, it's largely business as usual for a From Software game.

The big change, of course, is that these familiar features are set in a sprawling, more or less ungated open world that players can freely explore. But whether this open world makes for a better experience than the Dark Souls games -- which feature meticulously designed and mostly linear environments -- is an open question. The free-to-roam world adds elements novel to From Software games, such as the ability to summon a steed to get around a little more quickly and fight enemies from a mounted position -- which can be a real advantage in some battles. There are also changes to the purpose and type of enemies encountered. For example, you'll find easy-to-dispatch animals all over the world and may be tempted to simply ignore them, but skillfully dispatching an entire group will refill your restorative health flask without forcing you to find and use a save point, which would respawn all the enemies you've defeated. Tactical consideration is built into everything. But do these modifications improve upon the traditional Souls formula? From Software's trademark nonstop intensity is significantly ratcheted down when roaming about open spaces, where it's easy to escape or simply avoid most enemies. And the exquisitely handcrafted, labyrinthine environments the studio is known for are limited to keeps, caverns, and dungeons found within the open world. These don't make up the bulk of the game, which may disappoint some. In the end, Elden Ring knows what it wants to be and it fully embodies that game. Players will need to determine for themselves whether it's an improvement.

Talk to Your Kids About ...

  • Families can talk about violence in the media. Is the impact of the violence in Elden Ring affected by the frequently bloody and intense combat? Do you think the story and its hero justify this violence, or does the blood and gore go too far?

  • What is it that drives people to risk danger by doing things like diving deeper, climbing higher, and even going to space? Do you feel as though open-world games successfully emulate this feeling of discovery?

Game Details

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