Everspace

Game review by
David Wolinsky, Common Sense Media
Everspace Game Poster Image
Bare-bones space combat is too ambitious for its gameplay.

Parents say

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Kids say

age 10+
Based on 1 review

A lot or a little?

The parents' guide to what's in this game.

Positive Messages

Imparts a grim, even morbid outlook on world: Everyone else exists either to profit from or suffer as a target of violence.

Positive Role Models & Representations

Everyone you run across is either a criminal, opportunist, or fugitive.

Ease of Play

Formidable difficulty, control scheme that takes finesse, patience, time to adjust to.

Violence

Spaceships explode, collapse into debris.

Sex
Language
Consumerism
Drinking, Drugs & Smoking

What parents need to know

Parents need to know that Everspace is a downloadable action-focused space shooter. While combat frequently occurs between spaceships, there's no blood or gore shown; instead, ships explode into floating debris. Otherwise, there's no inappropriate content. Players should be aware, though, that the difficulty and control scheme can be challenging, making this a title that will test patience of many gamers.

User Reviews

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Teen, 16 years old Written bySafibeta July 2, 2018

Harsh and likely uninformed review

The simple fact is that many games are treated either to harshly or too generously by this website, which is probably a side affect of the lack of dedicated foc... Continue reading

What's it about?

In EVERSPACE, there really is no deeper narrative than a fight for survival. You play an anonymous space explorer set out into the galaxy who must survive strikes, raids, and other encounters in vast star fields that you transport goods in and out of. Although you do run across other characters and groups, it's up to you to manipulate, exploit, or plead loyalty to these figures on your way to amassing more resources, so you can upgrade your ship to last longer on your next run.

Is it any good?

As it stands right now, this space shooters biggest issue is that it feels unfinished and not fully fleshed out. This stands out at first glance when you start the game, with generic menus using default fonts. On top of that, some major strikes against it are its seemingly intentional efforts to regress on genre standards without improvements or notable innovations: For example, without a radar and with a very limited sensor range, you'll be annoyed at your inability to get your bearings, no matter how much you upgrade your ship. Since your objective is to fly around and open containers, you can wind up blindly stumbling into deadly situations or accidentally getting lost. Plus, If the punishing difficulty doesn't assure ship destruction, the game's collision detection with other spacecraft can be just as devastating as fire fights with enemies. Further complicating all of this is the strict time limit on each stage: If you wait too long, you won't be able to tell whether mission-critical objectives have warped out, been stolen, or if you simply lost track of them.

As such, this makes Everspace not really a space-combat game and not really an exploration game, but some blend of the two. Further making the title unsatisfying is the fact that no matter how many resources you amass to upgrade your ship after each "game over," the upgrade trees are too granular in their scope to enable huge shifts in your strategy. The best you can hope for are tiny tweaks in your approach, coupled with patience in learning how to navigate, how to power through, and how handle the lightweight diplomacy (whether to shoot someone or not to) in each game. There's a lot here, but much of it needs to be rethought, and the rest just is just too shallow to merit lengthy sessions.

Talk to your kids about ...

  • Families can talk about deception. If you are deceiving people who you believe are doing wrong to ultimately profit and spread the wealth you amass around, is what you're doing wrong? Why or why not? 

  • Although sneakiness is frowned upon in our personal lives, national security can depend on this trait in its spies and militaries. How do you reconcile this difference? Why is it okay for a nation but not between individuals? 

Game details

Themes & Topics

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