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Everybody's Golf VR

Game review by
David Chapman, Common Sense Media
Everybody's Golf VR Game Poster Image
Fun-to-play golf scores hole in one with VR debut.

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A lot or a little?

The parents' guide to what's in this game.

Positive Messages

The game is a helpful guide for those that might have an interest in golf, walking players through nuances of making proper swings and stances, encouraging players to keep practicing, using positive reinforcement to reward a job well done.

Positive Role Models & Representations

Players can create and customize their golf experience, including caddie. In-game tutorial assistants are helpful and encouraging to players of all skill levels.

Ease of Play

Can be played with either the DualShock 4 or PlayStation Move controller, each of which offers its own unique play style. The Move, in particular, provides a more authentic golf experience, but it also has a steep learning curve, especially when compared to swinging an actual club.

Violence
Sex
Language
Consumerism

The latest installment in the Everybody's Golf franchise, which itself was a revamping of the Hot Shots golf franchise.

Drinking, Drugs & Smoking

What parents need to know

Parents need to know that Everybody's Golf VR is a virtual reality golf simulation game available exclusively for the PlayStation 4's PSVR hardware. Players can use either the DualShock 4 controller or the PlayStation Move controller in place of a golf club to practice their drives, putts, and more in a fully immersive 360-degree experience. The game offers regular encouragement to players to continue practicing and improving their skills, including positive reinforcement when the player does well. The game does have a bit of a learning curve for both gamers and golfers alike, as both need to make adjustments for playing in a virtual environment. Parents should make sure to take extra precautions to keep kids (or adults) from hurting themselves or damaging property while moving and swinging in a limited space. Parents should also be aware that virtual reality equipment makers don't recommend VR experiences for kids under 12 due to the potential impact the technology may have on younger players' physiological development.

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What's it about?

Tee up for the most immersive entry to date in the Everybody's Golf franchise, EVERYBODY'S GOLF VR for the PlayStation 4 and PSVR. Players will trade in that heavy bag of clubs for a DualShock 4 or PlayStation Move controller as they practice their form, perfect their swing, and even put those putting skills to the test in their own personal driving range. Then they can grab their caddie and take on the challenge of three distinctly unique virtual courses. Whether you're a golf pro in the making or it's your first trip to the fairway, Everybody's Golf VR has got you covered, with tips and tricks to improve your game.

Is it any good?

For more than two decades, Sony has hit a hole in one with golf fans thanks to its Everybody's Golf series (also previously known as Hot Shots Golf in the States). Now the franchise makes its debut in the realm of virtual reality, courtesy of Everybody's Golf VR for the PSVR. There's no denying that this is one of the most immersive golf experiences currently available. The minute you put on the PSVR headset, you can't help but feel like you've stepped into a new world. The landscape is bright, vivid, and rendered in great detail. This is, without question, the way virtual reality should look and feel. That said, it's important to emphasize that players should make sure to take regular breaks, as it can also throw off your equilibrium after extended periods of play.

Speaking of play, that's where Everybody's Golf VR manages to both get a solid shot off the tee and find its way in the rough. First off, while the game can be played with a DualShock 4 controller, it's at its absolute best when played with a PlayStation Move. Doing so feels much more natural, with players having more realistic control over their swing. It's important to remember, though, that the Move is not an actual golf club, and it's going to take some time to adjust. Swinging hard and fast is a recipe for disaster, either with the camera losing track of the Move's position, or worse, sending it flying across the room. Taking a measured swing off the tee requires patience, practice, and, most importantly, positioning. It's easy to lose track of your real-world position and get tangled up in a mess of wires if you're not careful. Once you start to get into the "swing" of things, though, Everybody's Golf VR is about as close as you can get to hitting the links without leaving the house.

Talk to your kids about ...

  • Families can talk about sports and video games. What are some ways that sports video games can encourage players to leave the couch behind and participate in real-world athletics?

  • What are some of the ways that virtual reality and other technology can be used to help improve a person's physical abilities? What are some ways that this technology can be used for things like physical therapy or personal training?

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