Fable: The Journey

Game review by
Chad Sapieha, Common Sense Media
Fable: The Journey Game Poster Image
Fun fantasy actioner marred by troublesome motion controls.

Parents say

age 9+
Based on 1 review

Kids say

Not yet rated

A lot or a little?

The parents' guide to what's in this game.

Educational value

Kids can learn a bit about empathy and responsibility, practice their puzzle solving skills, and get in a bit of healthy physical movement in this story-driven game for Kinect. The game's tale features a protagonist faced with hard decisions who usually ends up doing what's right, even if it means great personal sacrifice. Some of the game's dungeons, meanwhile, put players' thinkers to the test with environmental puzzles that have them waving their arms to move objects and bypass obstacles. Fable: The Journey is meant to be an entertaining adventure, and it also makes players think while keeping them moving.

Positive messages

Prevalent narrative themes include remaining hopeful in the face of despair, helping strangers in need, the willingness to sacrifice, and caring for animals. The game also involves mild violence, but it's a fantastical sort impossible to replicate in the real world.

Positive role models & representations

The player's character is a young man reluctant to view himself as a hero. Yet he becomes one anyway, moved to help an old woman and other characters out of the goodness of his heart. He shows himself capable of love and great personal sacrifice. He frequently does battle, but only when attacked.

Ease of play

The game's Kinect motion controls are extremely intuitive -- onscreen cues and illustrations mean players always know what to do in any situation -- but also proved quite finicky in this evaluation, resulting in a fair bit of frustration. Standing up improves a player's control considerably, but isn't practical (the game was designed to be played over long stretches while sitting on the couch).

Violence

Players cast magical spells, including lightning bolts and fireballs, at fantastical creatures including trolls, balverines, hollow men, and hobbes. These creatures howl and fall to the ground when defeated. Some, such as the bug-like rock mites, bleed green blood. In one chapter, players see the ghosts of men stabbed repeatedly, though all that gushes out of their ethereal bodies is bright light. Players can also use magic to pop the heads and arms off of skeletal zombie enemies, with no blood or gore involved.

Sex

An enemy called "the temptress" is a giant monster with large, heaving breasts. The creature's skin color makes it difficult to tell whether she is wearing clothing.    

Language

Mild curses like "hell" pop up infrequently in voiced dialogue.

Consumerism

This game is the fifth game in the popular Fable franchise, and syncs with another -- Fable: Heroes -- to unlock specific bonuses.

Drinking, drugs & smoking

One character talks a lot about "ale" and is seen drinking from a beer stein.

What parents need to know

Parents need to know that Fable: The Journey is an action adventure game that requires Microsoft's Kinect motion- and sound-sensing Kinect peripheral. Unlike other games in the Fable series, which are rated "M," this game is rated "T" because it lacks red blood effects, strong language, and the sexual overtones of its predecessors. It's suitable for a slightly younger audience starting around older tweens. Its fantasy violence is waged against a stable of decidedly non-human creatures, with the only gore taking the form of green blood that squishes out of large insects. There's also a female boss enemy with enormous, heaving breasts that may or may not be naked (her body's coloration makes it difficult to tell). Note, too, that there are some pretty mature narrative parts that see beloved characters perish and an old woman telling a story about a villain plucking her eyes out when she was a girl.

User Reviews

Parent of a 11 year old Written bymichelhays December 31, 2012

Gender neutral fun; sensitive animal lovers may love the game but may struggle.

Both boys and girls, especially animal lovers, will enjoy this game (see below about sensitive animal lovers.) You spend a good deal of time interacting with t...

There aren't any reviews yet. Be the first to review this title.

What's it about?

The first Fable game to earn a Teen instead of a Mature rating from the ESRB, FABLE: THE JOURNEY strays from its predecessors role-playing roots to offer a Kinect-oriented action/adventure experience with a strong, linear narrative. Players take control of Gabriel, a young traveler who encounters Theresa, the ancient seer from previous Fable games, being attacked by a dark cloud of corruption. He saves her, and is in turn taken under the woman's wing and bestowed magical powers so that he can take on a growing evil threatening the world of Albion. Players spend half their time in the driver's seat of a horse cart, pulling the reins left and right to steer Gabriel's faithful horse. The other half of the game is set on the ground, where Gabriel throws magical spells at attacking enemies and uses \"push\" magic to manipulate the environment and solve simple puzzles. A separate arcade mode allows players to retry many of the game's action sequences, attempting to post better scores.

Is it any good?

Fable: The Journey is a deliberate attempt to deliver a Kinect experience that would appeal to so-called "core" gamers -- folks who tend to prefer traditional controller-based games. It succeeds in some ways. The story, for example, is well crafted and compelling. You'll care about the characters and their fates. Plus, the action sequences have a thrilling, frenetic quality typically lacking in simpler motion-control games. It can be an engaging experience when the game is firing on all cylinders.

Sadly, though, the motion and voice controls often don't meet core gamers' stiff demands. This is a game designed from the ground up to be playable from a sitting position (it's the sort of game best consumed in hour-plus sessions), yet we experienced frustrating problems with accuracy when spell-casting and proper movement detection when tending to the horse's reins. The result is a game that tends to become aggravating right at its most compelling moments. It may be worthwhile for Kinect devotees, but its intended audience of traditional gamers will likely be left cold.

Talk to your kids about ...

  • Families can talk about movement in games. Did this game make you feel like you were really driving a horse and cart? Or casting magic? What ways could motion control be used outside of games? Do you think it could help students learn, or workers practice doing dangerous tasks?

  • Families can also discuss violence in media. Do you put fantasy violence on the same level as gritty military violence? In what ways are the two different?

Game details

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