Parents' Guide to Fae Tactics

Game Windows 2020
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Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 10+

Fantasy adventure is cute but limits players' tactics.

Parents Need to Know

Why Age 10+?

Any Positive Content?

Parent and Kid Reviews

What's It About?

FAE TACTICS is a fantasy-based tactics role-playing game that introduces players to a world ravaged by mystic forces run wild. Long ago, magic was sealed off from the natural world behind powerful Elemental Gates. One day, without warning, the Gates' seal was broken, and the world of magic came flooding in, tearing the world asunder with raw power. The merging of the two worlds took its toll, claiming most of the population of the planet, mundane Human and magic wielding Fae alike. The story follows a young magic user named Peony and her two companions, Chico and Payachin, as they make their way through this dangerous new world in search of Peony's family. You'll master the elements as you fight your way through both Fae creatures and Human soldiers, defeating some and recruiting others to your cause. It's up to you to discover long hidden secrets and unravel a mystery that could save the world … or destroy it once and for all.

Is It Any Good?

Our review:
Parents say : Not yet rated
Kids say : Not yet rated

Tactical role-playing games have long been held in high regard by fans for mixing the character development of a role-playing game with the tactical thinking of a turn-based tabletop game. Fae Tactics tries to carve out its own space in that genre by offering fans a nostalgic look and feel. The story isn't particularly deep, but it's engaging enough to keep players' interest. The game does try to toss in a few new quirks to try and stand out. Although the pieces come together well enough when the action starts, there are some frustrating limitations to overcome.

One of Fae Tactics' most hyped features is what the developers call it "menuless" gameplay. Menuless is a bit misleading though, as players still have to navigate different menus to equip characters' spells and abilities, level up skills, and organize their parties. But once battle start, the game does drop the usual menu-based controls in favor of automatic actions based on contextual things like characters' positions on the map, which direction they're facing in relation to enemies, and more. While the idea is for this to streamline the gameplay, it feels more like it strips options away from the player. You lose direct control of the tactics and strategies your units employ. Instead, Fae Tactics puts a focus on just getting characters into the right position and crossing your fingers, hoping the actions play out the way you want. For players that are used to commanding or directing their troops during play, this is pretty disappointing, but for newcomers just getting used to tactical strategy, this automated play could ease the learning curve that normally exists around these kinds of games.

Talk to Your Kids About ...

  • Families can talk about violence in gaming. Is the impact of the violence in Fae Tactics affected by the lack of blood and gore in the game? What are some of the ways that violence is portrayed in video games? How can things like style and setting affect the impact of that violence to younger audiences?

  • What are some of the ways that diverse characters in games manage to come together for common goals? How can these lessons of unity carry over from gaming to the real world?

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