Fallen Enchantress: Legendary Heroes
What parents need to know
Parents Need to Know
Parents need to know that Fallen Enchantress: Legendary Heroes is a deep, top-down strategy game that can engage players for hours and hours, rewarding equally peaceful and militaristic solutions. It bears some resemblance to the popular Civilization franchise but is more granular and tactical. Players assume the role of a sovereign in charge of one of eight factions and try to expand their faction's power. There's violence and warfare, but even though the graphics are realistic the violence leans toward cartoonish.
What kids can learn
- power structures
- the economy
Thinking & Reasoning
Engagement, Approach, Support
For the right player, Legendary Heroes passes the ultimate "I'll just play one more turn" test. For others, it might be a bit too slow-paced.
Although it's not meant to teach traditional subject matter, it rewards systems thinking and provides players with enough detailed tool tips and kingdom reports to help kids reflect on the effects of their decisions.
It can be overwhelming, even though there's a tutorial mission with videos for most of the basics. More help can be found in a built-in encyclopedia, but some necessary information can only be found online.
What's it about?
FALLEN ENCHANTRESS: LEGENDARY HEROES takes place in a fantasy world reeling from a cataclysmic event that has released bands of roaming monsters and destroyed much of civilization. Players take on the role of a hero emerging from the desolation to restore and build life anew. The other heroes that players encounter are randomized with each new game, and different stories emerge from how players respond to and guide the building of their kingdoms in these different conditions.
Is it any good?
Fallen Enchantress: Legendary Heroes follows a long-established tradition of turn-based strategy games featuring nation building and expansion. The most famous of these types of games is Civilization, and Legendary Heroes tweaks and refines this model, making it a fine representation of the genre. It maintains core features such as city and citizen management while adding troop-level tactical combat and character-level customization, including character leveling and upgradable equipment. The total package works quite well as a deep, strategic game wherein players have a lot of fine detail control over government (such as setting tax rates) and hero development.
Families can talk about...
When given the choice, do you try to make peace with your neighbors or wage war? Why? What are the consequences of each?
Is it more important to concentrate on researching new technologies and advances, building up city infrastructure, or building new armies?
How do you make sure the game isn't taking up too much time?