A Lot or a Little?
What you will—and won't—find in this game.
The game isn't morally vacuous -- it does a fine job of illustrating the despicable aftermath of black market arms deals, and gives the player the opportunity to bring an end to them via various means -- but it nonetheless includes plenty of bloody missions on behalf of a pair of self-involved insurgency organizations.
Violence & Scariness
Most of the action consists of intense gun fights and fiery explosions. Plenty of blood can be seen. Many of the game's most gruesome moments take place when the player's avatar tries to heal himself by fishing bullets and shrapnel out of his body with pliers and knives. Characters also frequently catch fire.
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Profanity isn't heard all that often, but all of the standard four-letter cusses are here, including f--k, s--t, and damn.
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Products & Purchases
This game is part of Ubisoft's Far Cry franchise.
Drinking, Drugs & Smoking
Beer is mentioned and seen. The game's hero must take medication to keep his malaria symptoms at bay, and he frequently injects himself with a stimulant to replenish health.
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Parents Need to Know
Parents need to know that this is an extremely violent and realistic shooter set in a war-torn African country. Players take the role of a hardboiled, morally grey mercenary who, when not plugging his enemies full of lead, setting them on fire, or blowing them up, is often seen jamming a knife in his leg to fish out shrapnel, sticking a pair of pliers in his arm to pull out a bullet, or injecting himself a medical stimulant. Simply put, it's plenty bloody. However, the game does a good job of realistically recreating the terrifying atmosphere and environment of an African nation at war with itself, and sends out an unambiguous message that an influx of weapons in such a situation does more harm than good.
Is It Any Good?
It doesn't take long to figure out that the game's real star isn't any of its grisly military men, but rather its lush jungles, rolling deserts, and expansive savannahs. Zebras and wildebeest roam the plains, wind ruffles the leaves of trees and bushes, and the sun, moon, and stars rotate across the sky to create a wonderfully believable day/night cycle (we can actually see this happen in sped up photography whenever our avatar sleeps). It would probably take half an hour to walk across the game world from one corner to another, and you would never see a loading screen while doing it. Spend enough time with Far Cry 2, and you may well feel as though you've actually visited Africa.
Other elements help to extend the player's sense of immersion. Cars break down and have to be repaired with a wrench. When injured, our hero must fish out bullets from his flesh or pat out flames on his legs. Should he become gravely wounded, one of his buddies will come to his rescue and carry him away while fending off attackers -- an excellent alternative to the traditional die-and-respawn system found in most games. These unique tweaks combined with the game's gorgeous environments help Far Cry 2 overcome its semi-unlikable characters and give the game a flavor all its own.
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Our Editors Recommend
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