
FIFA 22
By Jeff Haynes,
Common Sense Media Reviewer
Common Sense Media Reviewers
Refinements update soccer just enough to score a solid goal.

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FIFA 22
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Based on 1 parent review
What’s It About?
FIFA 22 is the newest take on the yearly soccer franchise, with a focus on refining gameplay from the past two years into a tighter package. There's a lot of adjustments across each game mode. The Volta gameplay returns with newly included seasonal play to keep the game fresh with regular updates. There's also a new weekend-only mode known as Volta Arcade, where up to four players can engage in a round of skill-based mini-games to earn Volta coins, which can be used to customize your avatar. Players will also find a new skill meter in this mode, and performing different moves like wall passes or taking the ball away will fill this meter, allowing you to provide a score multiplayer to a goal. That means that one shot could be worth 2 or three points, depending on how much you fill this bar. Players will also get access to new Signature abilities, such as powerful strikes to knock over opponents, or speed boosts to blow past defenders. Ultimate Team returns with new adjustments for your team's stadium, so you can have larger tifos, more seasonal themes, new areas for fans to celebrate in, and more. There's also new adjustments to the Divisional Rival play, including seasonal play that lasts for six weeks. Getting on a win streak with your team will allow you to make faster progress in your division, and checkpoints will prevent you from losing ground during as you make weekly progress up the leaderboards. The checkpoints also mean that you'll have the ability to continually face people at your skill level, giving a better challenge from game to game. Additionally, there's an new Elite Division for players to try to achieve, locking the best players during an entire season for a battle for bragging rights. FUT Champions now has been split into Play-Offs and Finals to give enhanced rewards to players putting in the time in their divisions to earn the qualification points for the end of the season. There's a new treatment of FUT Heroes based on key moments in their professional career, as well as the addition of previews of what certain packs in the store will definitely contain, which allows you to decide if you want to spend coins or FIFA Points on them. The Career mode returns with some additional tweaks, such as post-game celebrations or disappointment cutscenes, as well as match objectives for each game, allowing created athletes to gain experience that can be used to refine your player's attributes, specifying the kind of play style they have on the pitch. They'll also be able to unlock new perks, such as enhanced team defense or better vision to create scoring chances on the field. Players will also gain the option to create their own club as a manager from the ground up, creating their stadium, engaging in the building of the squad, and dealing with the board of your club. All of this is anchored by the new Hypermotion engine with more than 4000 animations for more fluid gameplay, as well as better ball physics, improved breakaways with the ball, and better air battles for headers.
Is It Any Good?
Refining this year's gameplay highlights just how similar it is to the past two years' titles, even though the adjustments do make this installment a tighter experience overall. FIFA 22 has a number of adjustments on the pitch, mainly to the ball physics so it reacts in a more natural and realistic way. Fighting for headers feels more dynamic and unpredictable, and it's possible to actually accelerate past your opponent if you time your run toward the goal and get the pass in stride. While last year's game felt like it had more of an offensive bent to it, this year's defense feels a bit more responsive to closing down open lanes to the goal, especially on higher difficulty levels. That being said, there are still some odd moments in the gameplay, with players on both teams still running offsides more than they should, and strange hesitations where AI controlled players hold onto the ball for a second or two before choosing to make a move or pass the ball to a squadmate. It doesn't make sense, and feels like the new animations are fighting with older code to determine what animation should be played on a situational basis.
Fortunately, the modes have gotten varying degrees of content, some of which are more successful than others. Volta has jettisoned the weaker storyline surrounding Volta in favor of a faster paced leap into street courts around the world. Since this mode was always more arcade-like than the other game modes, it makes much more sense that the score multiplier and signature abilities are included to make play on these courts much flashier and more action packed. This is somewhat contrasted to the inclusion of the Volta Arcades, which are restricted solely to weekends, although the downside here isn't so much that there are mini-games like Tennis, Team Keepaway, and a corner scramble to knock balls into goals. Instead, it's the fact that few people are playing this mode, and its limited availability means fewer people are going to pay attention to it even more. Career mode does have better adjustments, by contrast, particularly when it comes to hopping in as an athlete. The addition of perks, which allows you to passively give your athlete or your team a bonus in set situations, and the options to further specify your player's growth through multiple skill trees and archetypes means that you have a better chance at making your athlete more unique than anyone on the pitch at your position. The addition of match objectives is a nice touch, because it provides more goals to accomplish than simply winning the game. But if you're spending any time in FUT, which is where many people play FIFA, the tweak on divisional play is a nice bonus – you at least feel like you're making progress against players with similar skill to your own, rather than having an inconsistent set of opponents that you might walk over or be crushed by. It might not seem like a big deal, but the checkpointing system also reduces a lot of frustration that would arise from trying to climb the ranks, only to tumble when you ran into a stronger opponent. Similarly, the inclusion of previewing packs to decide whether or not you want to spend coins or points on the content in a deck in the store goes a long way towards minimizing the long-hated impacts of loot boxes. It may not be a massive leap over the previous titles in the past few years, but the adjustments made to FIFA 22 improve the play on the virtual pitch to make it a stronger experience overall.
Talk to Your Kids About ...
Families can talk about consumerism in FIFA 22, which is full of branding, including logos, billboards, and broadcast graphics. Is it OK that the publisher makes money from gamers and advertisers, too? Is product placement harmful?
Should you buy an annual sports game? If the developers release a free downloadable update to account for changing team rosters, do you really need to buy one every year? Can you skip a year or two, or do the new features and better graphics justify the purchase? Does it help that console gamers can get an upgrade to the next generation system for free?
Game Details
- Platforms: Google Stadia , Nintendo Switch , PlayStation 4 , PlayStation 5 , Windows , Xbox One , Xbox Series X/S
- Pricing structure: Paid
- Available online?: Available online
- Publisher: Electronic Arts
- Release date: October 1, 2021
- Genre: Sports
- Topics: Sports and Martial Arts
- ESRB rating: E for No Descriptions
- Last updated: October 5, 2021
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