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Parents' Guide to

Fights in Tight Spaces

By Chad Sapieha, Common Sense Media Reviewer

age 15+

Clever turn-based fighter glorifies hand-to-hand combat.

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A Lot or a Little?

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Is It Any Good?

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This turn-based fighter relies a tad too much on the luck of the draw, but should still prove a winner among fans of strategic action. Fights in Tight Spaces doesn't concern itself much with character development or storytelling, instead relying on a strong visual style and measured combat to hold players' attention. The simple greyscale environments allow the black and white silhouetted characters -- most of whom have splashes of color to help you distinguish them from each other -- to take center stage as they engage in slick, James Bond-style fisticuffs. Each movement is smoothly animated, and at the end of a fight players have the option of replaying the entire thing in real time, which usually takes less than a minute. It's a visually satisfying reward for all of your tactical decision making.

And that decision making isn't easy. Each card costs action points, can improve your combo counter (which allows you to play some really powerful cards), and offers key strategic advantages. This allows you to do things like stun or knock down enemies to get a bit of breathing room, or sidestep around others to get out of their attack line and perhaps force another enemy to inadvertently shoot or hit one of their allies. Stringing together the right two or three cards from the handful that you're randomly dealt takes thought and foresight, and success is never a given. Turns in which you draw less useful cards hand can be pretty frustrating, but players have the option of reversing moves and restarting battles rather than resetting an entire mission, so it's not quite as punishing as it could be. Fights in Tight Spaces forces players to be a bit more calculated than in many other combat-oriented games, and may hit a sweet spot for thinking players.

Game Details

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